Prometheus

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Prometheus
Prometheus.png
Accumulates 5% free experience

The maximum level of experience — 9

Survivability* 14447
Hull 7333
Shield 4638
Energy 582
Speed 277

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Effective range of "Command modules" increased by 50%.
Available at experience level 8:
Hull resistance to thermal damage increased by 20 pts.
Hull resistance to EM damage increased by 20 pts.


Equipment upon purchase
Weapons
Assault Railgun 8 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Mobile pulsar.jpg Coating Polarizer.png Valkyrie System.png Aegis System.png
Ship modifiers
Engine EngineGenerator Icon.png CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png ImplsDischarger Icon.png
Hull ResistHullKinetic Icon.png Em-insulation icon.png ResistHullThermal Icon.png
CPU Improved charge algorithms.jpg ProtonWall Icon.png

Special module Command diffusion shield.png


Buying price 2000000 Currency credits.png
Selling price 500000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (9) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Command
Rank: 8

Description

Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.

Imperial fighter, developed on the basis of experience gained in the development and operation of the AK-12 "Deimos". It was the basis of the imperial Expeditionary Corps in the Third War. Due to its outstanding performance, it was recognized by pilots, but due to high losses it never became the main fighter of the army. Repeatedly modernized and now it is quite modern fighter.

Available equipment

Weapons
Ion Emitter 9 Singularity Cannon 11 Assault Railgun 8 Assault Railgun 12 Gauss Cannon 9 Flux Phaser 8 Flux Phaser 12 Thilith Beam gun.png Turbophaser DN-1.jpg

Missiles
SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Kinetic.png SpaceMissile Ion.png

Active Role Modules
Coating Polarizer.png Aegis System.png Shield Havoc module.png Valkyrie System.png Gravi-scanner.png Mobile pulsar.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 515 142 100 6060 3865 112 2500 2
2 515 142 125 6606 4213 112 2500 2
3 515 142 125 6848 4368 112 2750 2
4 530 142 128 6848 4368 112 2750 2
5 551 142 132 7030 4484 112 3000 2
6 567 142 135 7151 4561 112 3000 2
7 567 142 135 7273 4600 112 3250 2
8 567 142 135 7273 4600 112 3500 2
9 582 142 138 7333 4638 112 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 270 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66
9 277 332 102 88 72 66



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