Harpy: Difference between revisions
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|ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. | |ShipLOR = These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields. | ||
The long-range frigate Harpy was developed by the scientists of the Direktorium in 3412 and remained in service for a long time. Over time, it was this ship that was chosen as the best overall. | |||
By the start of the war with [[Jericho]], most of the units were guarding the borders of the Direktorium. These ships took upon themselves the first attacks of the Frontier. During the war, Harpy detachments constantly moved from one front to another, where urgent support was required by the main forces. To a great extent, it was these ships that dealt the Jericho fleet the greatest damage. | |||
After the Rise of Purity, Harpy stood under the flags of the Empire and for a long time was the main frigate of the Invincible Legion. Separate detachments of these frigates were in service until the end of the war with the [[Federation]], where they also showed excellent results in the defence of shipyards. | |||
Currently, this ship is completely withdrawn from the fleet and is used by young mercenaries to practice sniper shooting. Harpy can also be found in the self-defence forces of remote sectors, where individual ships have been serving for several centuries. Often everything in these frigates that can break down is replaced, up to small sectors of the hull. | |||
|shipClass_text = Frigate | |shipClass_text = Frigate | ||
|shipClass_link = Frigate | |shipClass_link = Frigate | ||
Line 80: | Line 87: | ||
|hull_max_syn1 = 7610 | |hull_max_syn1 = 7610 | ||
|shield_max_syn1 = 3385 | |shield_max_syn1 = 3385 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 111 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 100: | Line 107: | ||
|hull_max_syn2 = 8295 | |hull_max_syn2 = 8295 | ||
|shield_max_syn2 = 3690 | |shield_max_syn2 = 3690 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 111 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 120: | Line 127: | ||
|hull_max_syn3 = 8599 | |hull_max_syn3 = 8599 | ||
|shield_max_syn3 = 3825 | |shield_max_syn3 = 3825 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 111 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 140: | Line 147: | ||
|hull_max_syn4 = 8599 | |hull_max_syn4 = 8599 | ||
|shield_max_syn4 = 3825 | |shield_max_syn4 = 3825 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 111 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 160: | Line 167: | ||
|hull_max_syn5 = 8828 | |hull_max_syn5 = 8828 | ||
|shield_max_syn5 = 3927 | |shield_max_syn5 = 3927 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 111 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 |
Latest revision as of 14:38, 27 May 2022
Survivability* | 13614 |
Hull | 8828 |
Shield | 3927 |
Energy | 669 |
Speed | 205 |
Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Capacitor | |
Hull | |
CPU |
Special module |
Buying price | 100000 |
Selling price | 25000 |
* All specifications are shown for the ship with the maximum level of experience (5) without equipment
General information
Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 2
Description
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
The long-range frigate Harpy was developed by the scientists of the Direktorium in 3412 and remained in service for a long time. Over time, it was this ship that was chosen as the best overall.
By the start of the war with Jericho, most of the units were guarding the borders of the Direktorium. These ships took upon themselves the first attacks of the Frontier. During the war, Harpy detachments constantly moved from one front to another, where urgent support was required by the main forces. To a great extent, it was these ships that dealt the Jericho fleet the greatest damage.
After the Rise of Purity, Harpy stood under the flags of the Empire and for a long time was the main frigate of the Invincible Legion. Separate detachments of these frigates were in service until the end of the war with the Federation, where they also showed excellent results in the defence of shipyards.
Currently, this ship is completely withdrawn from the fleet and is used by young mercenaries to practice sniper shooting. Harpy can also be found in the self-defence forces of remote sectors, where individual ships have been serving for several centuries. Often everything in these frigates that can break down is replaced, up to small sectors of the hull.
Available equipment
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Shield
Ship has no shield slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||
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