Ion Diffuser: Difference between revisions
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:Temporarily prevents target from using active modules, shooting and launching missiles. | :Temporarily prevents target from using active modules, shooting and launching missiles. | ||
:Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times. | :Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times. | ||
:Stacking crowd control effects within ''' | :Stacking crowd control effects within '''30''' s. has diminishing returns. | ||
==Characteristics== | ==Characteristics== | ||
Line 31: | Line 31: | ||
|-align="center" | |-align="center" | ||
|Active time | |Active time | ||
| 4 | | 4.1 s. | ||
| +0 | | +0.9 s. | ||
| +0 | | +0.9 s. | ||
| +0 | | +0.6 s. | ||
| 4 | | 4.1 s. | ||
| +0 | | +0.9 s. | ||
| +0 | | +0.9 s. | ||
| +0 | | +0.6 s. | ||
|-align="center" | |-align="center" | ||
|Active range | |Active range | ||
Line 69: | Line 69: | ||
!colspan="5" |Ion Diffuser 12 | !colspan="5" |Ion Diffuser 12 | ||
!colspan="5" |Ion Diffuser 17 | !colspan="5" |Ion Diffuser 17 | ||
!colspan="1" |Pirate ion diffuser 17 | |||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |{{Mk.1}} | ||
Line 80: | Line 81: | ||
|{{Mk.4}} | |{{Mk.4}} | ||
|{{Mk.5}} | |{{Mk.5}} | ||
|{{Mk.4}} | |||
|-align="center" | |-align="center" | ||
|Active time | |Active time | ||
| 4 | | 4.1 s. | ||
| +0 | | +0.9 s. | ||
| +0 | | +0.9 s. | ||
| +0 | | +0.6 s. | ||
| +0 | | +0.3 s. | ||
| 4 | | 4.1 s. | ||
| +0 | | +0.9 s. | ||
| +0 | | +0.9 s. | ||
| +0 | | +0.6 s. | ||
| +0 | | +0.3 s. | ||
| 8 s. | |||
|-align="center" | |-align="center" | ||
|Active range | |Active range | ||
|colspan="5"| 4300 m. | |colspan="5"| 4300 m. | ||
|colspan="5"| 4500 m. | |colspan="5"| 4500 m. | ||
|colspan="1"| 3200 m. | |||
|-align="center" | |-align="center" | ||
|Energy consumption | |Energy consumption | ||
|colspan="5"| 147 en. | |colspan="5"| 147 en. | ||
|colspan="5"| 164 en. | |colspan="5"| 164 en. | ||
|colspan="1"| 164 en. | |||
|-align="center" | |-align="center" | ||
|Recharge | |Recharge | ||
|colspan="5"| 40 s. | |colspan="5"| 40 s. | ||
|colspan="5"| 38 s. | |colspan="5"| 38 s. | ||
|colspan="1"| 38 s. | |||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
Line 116: | Line 122: | ||
| 923400{{CR}} | | 923400{{CR}} | ||
| 2154600{{CR}} | | 2154600{{CR}} | ||
| [[Workshop#ECM|Manufacturing]] | |||
| [[Workshop#ECM|Manufacturing]] | | [[Workshop#ECM|Manufacturing]] | ||
|} | |} |
Latest revision as of 16:47, 9 November 2023
Type: Active combat module.
Group: ECM modules.
For ranks: 3-5, 6-8, 8-12, 11-17.
Description
- Temporarily prevents target from using active modules, shooting and launching missiles.
- Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.
- Stacking crowd control effects within 30 s. has diminishing returns.
Characteristics
Parameters | Ion Diffuser 12 | Ion Diffuser 17 | Pirate ion diffuser 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.4 | |
Active time | 4.1 s. | +0.9 s. | +0.9 s. | +0.6 s. | +0.3 s. | 4.1 s. | +0.9 s. | +0.9 s. | +0.6 s. | +0.3 s. | 8 s. |
Active range | 4300 m. | 4500 m. | 3200 m. | ||||||||
Energy consumption | 147 en. | 164 en. | 164 en. | ||||||||
Recharge | 40 s. | 38 s. | 38 s. | ||||||||
Cost | 102600 | 153900 | 307800 | 718200 | Manufacturing | 307800 | 461700 | 923400 | 2154600 | Manufacturing | Manufacturing |