Fast swarm: Difference between revisions

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Launches a crystalline swarm, which operates in several modes:
Launches a crystalline swarm, which operates in several modes:
*'''Boost mode''' [[File:Fast swarm.png|50px|link=]]
*'''Boost mode''' [[File:Fast swarm.png|50px|link=]]
:The swarm boosts the destroyer's speed by '''25'''% and increases its shield and hull's damage resistance by '''50''' pts.
:The swarm boosts the destroyer's speed by '''25'''% and increases its shield and hull's damage resistance by '''40''' pts.
*'''Projectile mode''' [[File:Fast swarm-projectile.png|50px|link=]]
*'''Projectile mode''' [[File:Fast swarm-projectile.png|50px|link=]]
:The swarm is launched in the direction of the crosshairs and switches to cloud mode on hit or after the second activation.
:The swarm is launched in the direction of the crosshairs and switches to cloud mode on hit or after the second activation.
Line 21: Line 21:
:The swarm forms a '''400''' m. cloud. The enemies inside the cloud move '''30'''% slower, can't teleport, use micro-warp and [[side booster]]. Their radar range decreases by '''75'''%.
:The swarm forms a '''400''' m. cloud. The enemies inside the cloud move '''30'''% slower, can't teleport, use micro-warp and [[side booster]]. Their radar range decreases by '''75'''%.
:The allies inside the cloud have their radar signatures reduced by '''75'''%.
:The allies inside the cloud have their radar signatures reduced by '''75'''%.
:The destroyer's turn speed increases by '''15'''%, while shield and hull damage resistance increases by '''25''' pts.
:The destroyer's turn speed increases by '''25'''%, while shield and hull damage resistance increases by '''20''' pts.


When the swarm is destroyed [[File:Crystalline swarm-destroyed.png|50px|link=]], the ship's damage resistance increases by '''10''' pts.
When the swarm is destroyed [[File:Crystalline swarm-destroyed.png|50px|link=]], the ship's damage resistance increases by '''10''' pts.


==Characteristics==
==Characteristics==
*'''DPS (kinetic):''' 7500 dmg./s.
*'''DPS (kinetic):''' 6500 dmg./s.
*'''Flight speed:''' 500 m./s.
*'''Flight speed:''' 500 m/s
*'''Swarm durability:''' 22000 pts.
*'''Swarm durability:''' 22000 pts.
*'''Swarm repair speed:''' 325 pts./s.
*'''Swarm repair speed:''' 325 pts./s.
*'''Module durability:''' 9100 pts.
*'''Recovery time on destruction:''' 45.5 s.
*'''Damage on destruction:''' 4640 dmg.
*'''Energy consumption:''' 120 en.
*'''Energy consumption:''' 120 en.
*'''Recharge:''' 0,5 s.
*'''Recharge:''' 0.5 s.


*'''Projectile: damage (kinetic):''' 3500 dmg.
*'''Projectile: damage (kinetic):''' 3500 dmg.
*'''Projectile: control range:''' 6000 m.
*'''Projectile: control range:''' 6000 m.
*'''Projectile: flight speed:''' 7000 m./s.
*'''Projectile: flight speed:''' 7000 m/s
 
==Cost==
:To learn a special module in the ship tree, you need:
*3 Crystal neocortex
*3 Crystal archcortex
*600 Xenocrystal
*30'000'000{{CR}}
*3'000'000 {{SYN}}


==Gallery==
==Gallery==

Latest revision as of 12:36, 3 January 2024

Appearance of the ship with special module Fast swarm
Ze'Ta with Fast swarm
Fast swarm
Fast swarm

Type: Special module

For ship: Ze'Ta



Description

Launches a crystalline swarm, which operates in several modes:

  • Boost mode
The swarm boosts the destroyer's speed by 25% and increases its shield and hull's damage resistance by 40 pts.
  • Projectile mode
The swarm is launched in the direction of the crosshairs and switches to cloud mode on hit or after the second activation.
  • Cloud mode
The swarm forms a 400 m. cloud. The enemies inside the cloud move 30% slower, can't teleport, use micro-warp and side booster. Their radar range decreases by 75%.
The allies inside the cloud have their radar signatures reduced by 75%.
The destroyer's turn speed increases by 25%, while shield and hull damage resistance increases by 20 pts.

When the swarm is destroyed , the ship's damage resistance increases by 10 pts.

Characteristics

  • DPS (kinetic): 6500 dmg./s.
  • Flight speed: 500 m/s
  • Swarm durability: 22000 pts.
  • Swarm repair speed: 325 pts./s.
  • Module durability: 9100 pts.
  • Recovery time on destruction: 45.5 s.
  • Damage on destruction: 4640 dmg.
  • Energy consumption: 120 en.
  • Recharge: 0.5 s.
  • Projectile: damage (kinetic): 3500 dmg.
  • Projectile: control range: 6000 m.
  • Projectile: flight speed: 7000 m/s

Cost

To learn a special module in the ship tree, you need:
  • 3 Crystal neocortex
  • 3 Crystal archcortex
  • 600 Xenocrystal
  • 30'000'000
  • 3'000'000

Gallery

Swarm in boost mode

Swarm in cloud mode


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