Overheating laser: Difference between revisions
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(Balance 1.10.6a) |
(Balance 1.12.1) |
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==Description== | ==Description== | ||
:Each projectile hitting the ship increases the target's weapon heating rate for '''10''' s. by ''' | :Each projectile hitting the ship increases the target's weapon heating rate for '''10''' s. by '''16.7'''% up to '''100'''%. | ||
==Characteristics== | ==Characteristics== | ||
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|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|[[Workshop#Thermal|Manufacturing]] | | [[Workshop#Thermal|Manufacturing]] | ||
|225000{{CR}} | | 225000{{CR}} | ||
|450000{{CR}} | | 450000{{CR}} | ||
|1050000{{CR}} | | 1050000{{CR}} | ||
|[[Workshop#Thermal|Manufacturing]] | | [[Workshop#Thermal|Manufacturing]] | ||
|} | |} | ||
Latest revision as of 22:08, 28 January 2024
Type: Thermal weapon.
For ship: Spiral
For ranks: 8-12.
Munitions:
Description
- Each projectile hitting the ship increases the target's weapon heating rate for 10 s. by 16.7% up to 100%.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- Damage per second and per shot increase depending on the number of weapons mounted on the ship.
- Some damage parameters are rounded to integer values.
Parameters | Overheating laser 12 | ||||
---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
DPS (thermal) | 603 dmg./s. | +50 dmg./s. | +50 dmg./s. | +32 dmg./s. | +18 dmg./s. |
Damage (thermal) | 241 dmg. | +20 dmg. | +20 dmg. | +13 dmg. | +7 dmg. |
Rate of fire | 150 rounds/min | ||||
Critical chance | 7% | ||||
Critical damage bonus | 50% | ||||
Projectile speed | 6000 m/s | ||||
Firing range (max.) | 3200 m. | ||||
Spread | 0.7 deg. | ||||
Overheating/cooling | 8/1 s. | ||||
Cost | Manufacturing | 225000 | 450000 | 1050000 | Manufacturing |
Gallery