Coil Mortar: Difference between revisions

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__NOTOC__
[[Category:Weapon]]
[[File:Coil Mortar 8.jpg|Coil Mortar 8|100px]]
[[File:Coil Mortar 12.jpg|Coil Mortar 12|100px]]
[[File:Railgun_Heavy_Icon.png|Coil Mortar 17|100px]]
[[File:Boarding Coil Mortar 17.jpg|Boarding Coil Mortar 17|100px]]
 
'''Type:''' Medium range kinetic weapon.
 
'''For ship type:''' [[Frigate]] {{AVALIABLE ROLES LARGE}}
 
'''For ranks:''' 5-8, 8-12, 11-17.
 
'''Munitions:'''
 
{{AVALIABLE MODIFIERS RAIL GUNS}}
 
==Description==
:Railgun with explosive projectiles. Explosion damage depends on {{Tooltip|target size|interceptor - *0.66; fighter - *1; frigate - *1.25; destroyer - *1.75}}.
:Low rate of fire yet highly effective at medium ranges.
 
:'''Boarding Coil Mortar:''' explosive shells generate a weak gravity anomaly that attracts enemy ships at a rate of '''250''' m/s.
 
==Characteristics==
:Parameters are shown without ship bonuses and modifiers for the '''1''' weapon.
:The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
:Some damage parameters are rounded to integer values.
{| class="wikitable" width="100%" align="center"
!rowspan="2" width="15%"|Parameters
!colspan="5" |Coil Mortar 8
!colspan="5" |Coil Mortar 12
!colspan="5" |Coil Mortar 17
!colspan="1" |Boarding Coil Mortar 17
|-align="center"
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.5}}
|{{Mk.4}}
|-align="center"
|DPS (kinetic)
| 370 dmg./s.
| +15 dmg./s.
| +15 dmg./s.
| +12 dmg./s.
| +10 dmg./s.
| 393 dmg./s.
| +14 dmg./s.
| +15 dmg./s.
| +12 dmg./s.
| +11 dmg./s.
| 407 dmg./s.
| +15 dmg./s.
| +15 dmg./s.
| +12 dmg./s.
| +11 dmg./s.
| 427 dmg./s.
|-align="center"
|Damage (kinetic)
| 1058 dmg.
| +42 dmg.
| +43 dmg.
| +34 dmg.
| +30 dmg.
| 1122 dmg.
| +42 dmg.
| +43 dmg.
| +34 dmg.
| +29 dmg.
| 1164 dmg.
| +43 dmg.
| +42 dmg.
| +34 dmg.
| +30 dmg.
| 1219 dmg.
|-align="center"
|Rate of fire
|colspan="5"| 21 rounds/min
|colspan="5"| 21 rounds/min
|colspan="5"| 21 rounds/min
|colspan="1"| 21 rounds/min
|-align="center"
|Trigger radius
|colspan="5"| 80 m.
|colspan="5"| 80 m.
|colspan="5"| 80 m.
|colspan="1"| 60 m.
|-align="center"
|Explosion radius
|colspan="5"| 200 m.
|colspan="5"| 200 m.
|colspan="5"| 200 m.
|colspan="1"| 200 m.
|-align="center"
|Critical chance
|colspan="5"| 7%
|colspan="5"| 7%
|colspan="5"| 7%
|colspan="1"| 7%
|-align="center"
|Critical damage bonus
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="5"| 50%
|colspan="1"| 50%
|-align="center"
|Projectile speed
|colspan="5"| 2991 m/s
|colspan="5"| 3075 m/s
|colspan="5"| 3214 m/s
|colspan="1"| 3214 m/s
|-align="center"
|Firing range (max.)
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="5"| 4000 m.
|colspan="1"| 4000 m.
|-align="center"
|Spread
|colspan="5"| 1 deg.
|colspan="5"| 1 deg.
|colspan="5"| 1 deg.
|colspan="1"| 1 deg.
|-align="center"
|Overheating/cooling
|colspan="5"| 12/3 s.
|colspan="5"| 12/3 s.
|colspan="5"| 12/3 s.
|colspan="1"| 12/3 s.
|-align="center"
|Cost
| 37500{{CR}}
| 56300{{CR}}
| 112500{{CR}}
| 262500{{CR}}
| [[Workshop#Kinetic|Manufacturing]]
 
| Can be picked up from destroyed enemies in the zone [[Control Post]]
| 225000{{CR}}
| 450000{{CR}}
| 1050000{{CR}}
| [[Workshop#Kinetic|Manufacturing]]
 
| Can be picked up from destroyed enemies in the zone [[Gas Harvest Station]]
| 675000{{CR}}
| 1350000{{CR}}
| 3150000{{CR}}
| [[Workshop#Kinetic|Manufacturing]]
 
| {{DLC}} 'Pirate weapons Pack' <br>or it was possible to get weapon in the 'Pirate Chronicles' event
|-
|}
 
==Gallery==
[[File:Coil Mortar (art).jpg|800px]]
 
{{Eqbar}}
 
[[Category:Weapons]]

Latest revision as of 22:18, 28 January 2024

Coil Mortar 8 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17

Type: Medium range kinetic weapon.

For ship type: Frigate

For ranks: 5-8, 8-12, 11-17.

Munitions:

Description

Railgun with explosive projectiles. Explosion damage depends on target size.
Low rate of fire yet highly effective at medium ranges.
Boarding Coil Mortar: explosive shells generate a weak gravity anomaly that attracts enemy ships at a rate of 250 m/s.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Coil Mortar 8 Coil Mortar 12 Coil Mortar 17 Boarding Coil Mortar 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.1 Mk.2 Mk.3 Mk.4 Mk.5 Mk.4
DPS (kinetic) 370 dmg./s. +15 dmg./s. +15 dmg./s. +12 dmg./s. +10 dmg./s. 393 dmg./s. +14 dmg./s. +15 dmg./s. +12 dmg./s. +11 dmg./s. 407 dmg./s. +15 dmg./s. +15 dmg./s. +12 dmg./s. +11 dmg./s. 427 dmg./s.
Damage (kinetic) 1058 dmg. +42 dmg. +43 dmg. +34 dmg. +30 dmg. 1122 dmg. +42 dmg. +43 dmg. +34 dmg. +29 dmg. 1164 dmg. +43 dmg. +42 dmg. +34 dmg. +30 dmg. 1219 dmg.
Rate of fire 21 rounds/min 21 rounds/min 21 rounds/min 21 rounds/min
Trigger radius 80 m. 80 m. 80 m. 60 m.
Explosion radius 200 m. 200 m. 200 m. 200 m.
Critical chance 7% 7% 7% 7%
Critical damage bonus 50% 50% 50% 50%
Projectile speed 2991 m/s 3075 m/s 3214 m/s 3214 m/s
Firing range (max.) 4000 m. 4000 m. 4000 m. 4000 m.
Spread 1 deg. 1 deg. 1 deg. 1 deg.
Overheating/cooling 12/3 s. 12/3 s. 12/3 s. 12/3 s.
Cost 37500 56300 112500 262500 Manufacturing Can be picked up from destroyed enemies in the zone Control Post 225000 450000 1050000 Manufacturing Can be picked up from destroyed enemies in the zone Gas Harvest Station 675000 1350000 3150000 Manufacturing DLC 'Pirate weapons Pack'
or it was possible to get weapon in the 'Pirate Chronicles' event

Gallery


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions