Rapid-fire disintegrator: Difference between revisions
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==Description== | ==Description== | ||
:Activates a rapid-fire sniper weapon, each shot of which, in addition to the main weapon, deals additional thermal damage: ''' | :Activates a rapid-fire sniper weapon, each shot of which, in addition to the main weapon, deals additional thermal damage within '''1.3''' s.: '''1000''' to frigates and '''9000''' to destroyers. | ||
:The inflicted damage depends on the level of the main weapon installed on the ship. | :The inflicted damage depends on the level of the main weapon installed on the ship. | ||
:Firing is possible when there are available projectiles. The projectiles are restored every '''1.5''' sec. The maximum number of charges is '''7'''. | :Firing is possible when there are available projectiles. The projectiles are restored every '''1.5''' sec. The maximum number of charges is '''7'''. | ||
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!10-12 | !10-12 | ||
!13-15 | !13-15 | ||
|- | |- | ||
|-align="center" | |-align="center" | ||
|Damage (thermal) | |Damage (thermal) | ||
| | | 1524 dmg. | ||
| | | 1721 dmg. | ||
| | | 2088 dmg. | ||
| | | 2400 dmg. | ||
|- | |- | ||
|-align="center" | |-align="center" | ||
Line 44: | Line 37: | ||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
|10500 m/s | | 10500 m/s | ||
|11600 m/s | | 11600 m/s | ||
|11900 m/s | | 11900 m/s | ||
|12400 m/s | | 12400 m/s | ||
|- | |- | ||
|-align="center" | |-align="center" | ||
|Firing range (optimal) | |Firing range (optimal) | ||
|8500 m. | | 8500 m. | ||
|10000 m. | | 10000 m. | ||
|10000 m. | | 10000 m. | ||
|10000 m. | | 10000 m. | ||
|- | |- | ||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
|9500 m. | | 9500 m. | ||
|12000 m. | | 12000 m. | ||
|12000 m. | | 12000 m. | ||
|12000 m. | | 12000 m. | ||
|- | |- | ||
|-align="center" | |-align="center" | ||
|Energy consumption per shot | |Energy consumption per shot | ||
|43 en. | | 43 en. | ||
|49 en. | | 49 en. | ||
|55 en. | | 55 en. | ||
|60 en. | | 60 en. | ||
|- | |- | ||
|} | |} | ||
==Cost== | |||
:The special module is available immediately after building a ship. | |||
{{Eqbar}} | {{Eqbar}} | ||
[[Category:Special modules]] | [[Category:Special modules]] |
Latest revision as of 12:36, 28 March 2024
Type: Special module
For ship: Helicon
Description
- Activates a rapid-fire sniper weapon, each shot of which, in addition to the main weapon, deals additional thermal damage within 1.3 s.: 1000 to frigates and 9000 to destroyers.
- The inflicted damage depends on the level of the main weapon installed on the ship.
- Firing is possible when there are available projectiles. The projectiles are restored every 1.5 sec. The maximum number of charges is 7.
- Attention: the “Tachyon Charge” and “Weapon Overcharge” are disabled after the first shot.
Characteristics
Parameters | Ranks | |||
---|---|---|---|---|
5-6 | 7-9 | 10-12 | 13-15 | |
Damage (thermal) | 1524 dmg. | 1721 dmg. | 2088 dmg. | 2400 dmg. |
Rate of fire | 300 rounds/min | |||
Projectile speed | 10500 m/s | 11600 m/s | 11900 m/s | 12400 m/s |
Firing range (optimal) | 8500 m. | 10000 m. | 10000 m. | 10000 m. |
Firing range (max.) | 9500 m. | 12000 m. | 12000 m. | 12000 m. |
Energy consumption per shot | 43 en. | 49 en. | 55 en. | 60 en. |
Cost
- The special module is available immediately after building a ship.