Rapid-fire disintegrator: Difference between revisions

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==Description==
==Description==
:Activates a rapid-fire sniper weapon, each shot of which, in addition to the main weapon, deals additional thermal damage within '''1.3''' s.: '''1250''' to frigates and '''11250''' to destroyers.  
:Activates a rapid-fire sniper weapon, each shot of which, in addition to the main weapon, deals additional thermal damage within '''1.3''' s.: '''1000''' to frigates and '''9000''' to destroyers.  
:The inflicted damage depends on the level of the main weapon installed on the ship.  
:The inflicted damage depends on the level of the main weapon installed on the ship.  
:Firing is possible when there are available projectiles. The projectiles are restored every '''1.5''' sec. The maximum number of charges is '''7'''.
:Firing is possible when there are available projectiles. The projectiles are restored every '''1.5''' sec. The maximum number of charges is '''7'''.
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==Cost==
:The special module is available immediately after building a ship.


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[[Category:Special modules]]
[[Category:Special modules]]

Latest revision as of 12:36, 28 March 2024

Rapid-fire disintegrator
Rapid-fire disintegrator

Type: Special module

For ship: Helicon



Description

Activates a rapid-fire sniper weapon, each shot of which, in addition to the main weapon, deals additional thermal damage within 1.3 s.: 1000 to frigates and 9000 to destroyers.
The inflicted damage depends on the level of the main weapon installed on the ship.
Firing is possible when there are available projectiles. The projectiles are restored every 1.5 sec. The maximum number of charges is 7.
Attention: the “Tachyon Charge” and “Weapon Overcharge” are disabled after the first shot.

Characteristics

Parameters Ranks
5-6 7-9 10-12 13-15
Damage (thermal) 1524 dmg. 1721 dmg. 2088 dmg. 2400 dmg.
Rate of fire 300 rounds/min
Projectile speed 10500 m/s 11600 m/s 11900 m/s 12400 m/s
Firing range (optimal) 8500 m. 10000 m. 10000 m. 10000 m.
Firing range (max.) 9500 m. 12000 m. 12000 m. 12000 m.
Energy consumption per shot 43 en. 49 en. 55 en. 60 en.

Cost

The special module is available immediately after building a ship.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions