Projectile irradiator: Difference between revisions

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(Balance 1.13.10)
 
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==Description==
==Description==
:After a hit with the main weapon burns '''75''' pts./s. of the target's energy for '''7''' s. and deals EM damage.
:After a hit with the main weapon burns '''75''' pts./s. of the target's energy for '''7''' s. and deals EM damage.
:''Note'': while using with kinetic weapon, the 'color' of damage in death recap will be green, with thermal weapon - crimson.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Recharge
|Recharge
|colspan="4"| 26,3 s.  
|colspan="4"| 32 s.  
|-align="center"
|-align="center"
|Cost
|Cost
|Can be picked up from destroyed enemies in the zone [[Vanguard Outpost]]
| Can be picked up from destroyed enemies in the zone [[Vanguard Outpost]]
|135000{{CR}}
| 135000{{CR}}
|270000{{CR}}
| 270000{{CR}}
|630000{{CR}}
| 630000{{CR}}
|-
|-
|}
|}

Latest revision as of 15:35, 20 September 2025

Projectile irradiator
Projectile irradiator

Type: Active module.

Group: Covert Ops modules.

For ranks: 8-12.

For ship type: Kris S and premium ships of the role

Description

After a hit with the main weapon burns 75 pts./s. of the target's energy for 7 s. and deals EM damage.
Note: while using with kinetic weapon, the 'color' of damage in death recap will be green, with thermal weapon - crimson.

Characteristics

Parameters Projectile irradiator 12
Mk.1 Mk.2 Mk.3 Mk.4
DPS (EM) 395 dmg./s. +20 dmg./s. +20 dmg./s. +20 dmg./s.
Energy consumption 90 en.
Recharge 32 s.
Cost Can be picked up from destroyed enemies in the zone Vanguard Outpost 135000 270000 630000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions