Kris S

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Kris S
Kris S.png
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 9834
Hull 2813
Shield 6068
Energy 369
Speed 350

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Critical chance increased by 30%.
Available at experience level 4:
Energy regeneration speed increased by 20%.
Available at experience level 8:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Railgun Heavy Icon.png RailUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Projectile irradiator.jpg AdaptiveShieldBoost Icon.png Adaptive Camo.png White Noise Jammer.png
Ship modifiers
Engine EngineGenerator Icon.png RotationThruster Icon.png
Capacitor WeaponCoolant Icon.png
Shield Reserve shield system.jpg CuttedShieldHolder Icon.png Adaptive shield icon.png
Hull AutoRepairUnit Icon.png
CPU BattleScanner Icon.png ProtonWall Icon.png

Special module Covert ops plasma web.png


Buying price 4890000 Currency credits.png
Selling price 1222500 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: Covert Ops
Rank: 10

Description

Covert Ops ships are designed for sudden hit and run attacks on individual enemy ships. A special plasma web allows these ships to cause damage to the enemy without any direct contact whatsoever.

One of the few warships of the Technologists faction, produced not in their own shipyards. The use of external production capacity has allowed this interceptor to become the most massive combat ship of Technologists, and at the moment interceptors of the type "Kris S" form the basis of their interceptor squadrons.

Available equipment

Weapons
Plasma Gun 12 Pulse Laser 11 Pulse Laser 14 Shrapnel Cannon 12 RF Blaster 13 Phase Suppressor 12 Skrahgun.png Railgun Heavy Icon.png

Missiles
SpaceMissile AAMu Icon.png SpaceMissile AAMEMP Icon.png SpaceMissile AAMKin Icon.png Piercing missiles Gold.png SpaceMissile Nuke Icon.png

Active Role Modules
Orion Targeting Complex.png Quantum defence.jpg Self Destruct.png Adaptive Camo.png Plasma Arc.png White Noise Jammer.png Projectile irradiator.jpg

Active Multipurpose Modules
ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg AdaptiveShieldBoost Icon.png Energy Converter module.png A1MA module.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 315 80 61 2325 5015 98 3000 2
2 315 80 61 2535 5467 98 3000 2
3 315 80 61 2628 5667 98 3300 2
4 324 80 75 2628 5667 98 3300 2
5 337 80 78 2697 5818 98 3600 2
6 347 80 79 2744 5918 98 3600 2
7 347 80 79 2790 5968 98 3900 2
8 347 80 79 2790 5968 98 4200 2
9 356 80 81 2813 6018 98 4200 2
10 369 80 84 2813 6068 98 4500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 102 78
5 341 409 182 114 102 78
6 343 412 186 114 102 78
7 346 415 191 114 102 78
8 348 418 196 114 127 97
9 350 420 201 114 127 97
10 350 420 201 114 127 97



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
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