Explosive restoration: Difference between revisions
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'''Group:''' Engineer modules. | '''Group:''' Engineer modules. | ||
'''For ranks:''' 4- | '''For ranks:''' 4-9, 11-16. | ||
'''For ship type:''' [[Alligator-M]], [[Osprey]] and premium ships of the role {{Engineering}} | '''For ship type:''' [[Alligator-M]], [[Osprey]] and premium ships of the role {{Engineering}} | ||
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{| class="wikitable" width="85%" align="center" | {| class="wikitable" width="85%" align="center" | ||
!rowspan="2" width="20%"|Parameters | !rowspan="2" width="20%"|Parameters | ||
!colspan="4" |Explosive restoration | !colspan="4" |Explosive restoration 9 | ||
!colspan="4" |Explosive restoration | !colspan="4" |Explosive restoration 16 | ||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |{{Mk.1}} | ||
Latest revision as of 11:28, 27 November 2025

Type: Active module.
Group: Engineer modules.
For ranks: 4-9, 11-16.
For ship type: Alligator-M, Osprey and premium ships of the role
Description
- When an enemy is hit with the main weapon, your allies in 1000 m. range from the hit zone restore hulls.
Characteristics
| Parameters | Explosive restoration 9 | Explosive restoration 16 | ||||||
|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Hull repair per sec. | 4077 pts. | +222 pts. | +222 pts. | +177 pts. | 4854 pts. | +222 pts. | +222 pts. | +177 pts. |
| Active time | 10 s. | 10 s. | ||||||
| Energy consumption | 300 en. | 420 en. | ||||||
| Recharge | 40 s. | 40 s. | ||||||
| Cost | Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard | 23000 |
45900 |
107100 |
Can be picked up from destroyed enemies in the zone Stripped Deposits | 405000 |
810000 |
1890000 |





