Alligator-M

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Alligator-M
Alligator-M.png
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 22260
Hull 10722
Shield 10627
Energy 919
Speed 316

Available from the beginning:
Available at experience level 2:
Maximum speed increased by 10%.
Available at experience level 4:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Coil Mortar 8 RailUp1 Icon.png SpaceMissile Cruise.png
Active modules
Explosive restoration.jpg Mass Shield Generator.png ShieldRestoreLarge Icon.png Nanodrone Cloud.png
Ship modifiers
Engine KatalizatorInjector Icon.png
Capacitor CapacitorRecharging Icon.png
Shield Dual shields.jpg ResistShldThermal Icon.png
Hull ResistHullKinetic Icon.png ResistHullThermal Icon.png
CPU ScoutScanner Icon.png ProtonWall Icon.png

Special module Engineering combat drones.png


Buying price 700000 Currency credits.png
Selling price 175000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: FEDERATION
Class: Frigate
Role: Engineering
Rank: 6

Description

Engineering ships are designed for construction of auxiliary facilities on the battlefield, as well as for repair of allied ships. Engineers serve as a reliable rear guard for their team.

When the Great Armada announced a competition for the creation of the main frigate, due to replace the outdated FWF DL-101 "Raptor-M", Dry Lab made great efforts, presenting three models to the competition at once. As a result, won the frigate, adopted by the army under the designation DL-201 "Alligator-M".

Available equipment

Weapons
Beam Cannon 8 Heavy Blaster 9 Positron Cannon 7 Coil Mortar 8 Vulcan 6 Waz'Dum 8

Missiles
SpaceMissile Cruise Icon.png Крылатая ракета Gold.png Module MineField Icon.png Module GuidedDron Icon.png

Active Role Modules
Mass Shield Generator.png Nanodrone Cloud.png Explosive restoration.jpg

Active Multipurpose Modules
ShieldRestoreLarge Icon.png RepairDronesLarge Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png Hull restoration system.jpg

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 835 188 170 8935 8930 94 2000 2
2 835 188 170 9740 9734 94 2000 2
3 835 188 170 10097 10091 94 2200 2
4 860 188 175 10097 10091 94 2200 2
5 893 188 182 10365 10359 94 2400 2
6 919 188 187 10544 10538 94 2400 2
7 919 188 187 10722 10627 94 2600 2
8 919 188 187 10722 10627 94 2800 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 281 337 55 61 30 36
2 309 371 55 62 30 36
3 311 373 56 61 30 36
4 311 373 56 61 37,5 45
5 311 373 56 61 37,5 45
6 313 375 58 61 37,5 45
7 315 377 59 61 37,5 45
8 316 380 61 61 37,5 45



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