'Razor' protocol: Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOTOC__ 'Razor' protocol|100px|left '''Type:''' Special module '''For ship:''' Cinquedea {{ECM}} ==Description== :Upon activation, the ship becomes immune to negative effects, captures several (up to '''8''') targets in front of it and begins to accumulate charge for '''5''' sec. :When the charge is accumulated, a salvo is fired. Re-activation causes an early salvo. :Activating modules, launching missiles, or firing weapons remo...") |
(Balance 1.14.04) |
||
| Line 18: | Line 18: | ||
*'''Damage (EM):''' 1100-5500 dmg. | *'''Damage (EM):''' 1100-5500 dmg. | ||
*'''Target capture angle:''' 180 deg. | *'''Target capture angle:''' 180 deg. | ||
*'''Projectile speed:''' | *'''Projectile speed:''' 1500 m/s | ||
*'''Turn speed:''' 80 deg/s | *'''Turn speed:''' 80 deg/s | ||
*'''Firing range (max.):''' | *'''Firing range (max.):''' 3000 m. | ||
*'''Energy consumption:''' 100 en. | *'''Energy consumption:''' 100 en. | ||
*'''Recharge:''' | *'''Recharge:''' 45 s. | ||
{{Eqbar}} | {{Eqbar}} | ||
[[Category:Special modules]] | [[Category:Special modules]] | ||
Latest revision as of 17:12, 11 February 2026

Type: Special module
For ship: Cinquedea
Description
- Upon activation, the ship becomes immune to negative effects, captures several (up to 8) targets in front of it and begins to accumulate charge for 5 sec.
- When the charge is accumulated, a salvo is fired. Re-activation causes an early salvo.
- Activating modules, launching missiles, or firing weapons removes the immunity effect.
- When hit, enemy ships can't move, use active modules, shoot or launch missiles for 3 sec.
- Stacking crowd control effects within 30 s. has diminishing returns.
Characteristics
- Damage (EM): 1100-5500 dmg.
- Target capture angle: 180 deg.
- Projectile speed: 1500 m/s
- Turn speed: 80 deg/s
- Firing range (max.): 3000 m.
- Energy consumption: 100 en.
- Recharge: 45 s.





