Cinquedea

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Cinquedea
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 12722
Hull 4047
Shield 7442
Energy 369
Speed 384

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33.3%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Plasma Gun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 shields, 1 hull and 1 cpu.

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

The “Cinquedea” is the Sentinels’ ECM interceptor, created using a synthesis of various shipbuilding technologies. The Sentinels were able to optimize the way the technologies were adapted, producing an efficient machine. Despite its small-scale advertising campaign, the number of buyers of the “Cinquedea” has been high. The UMC is planning to get its mercenaries an opportunity to order one of these ships in the near future.

Jericho has always strived to uphold tradition, but in the end, the faction valued effectiveness above all else, and therefore was never afraid to apply innovation in shipbuilding. The Techs were able to convey this idea to the Sentinels. They were “inspired” (if this word can even be applied to the AI) by several ships at once. Firstly, “Zhen”, which already had simple but effective AI nodes and therefore had the software ready to be utilized by the Sentinels. Secondly, the appearance of the “Geyser” weapon and the Imperial ship “Loki” became a foundation for the exterior design of the new ship, later named “Cinquedea”. And lastly, the Sentinels were able to make use of the technology from “Mauler” to create the ship’s energy core. Thus, the ship turned out to be a fusion of some of the latest developments in shipbuilding, and the Sentinels had no difficulty with the computing power needed to optimize the equipment for the new ship.

Despite the fact that the Sentinels did not actively advertise their ship or talked about its capabilities in public, the number of buyers for the “Cinquedea” was high. The UMC plans to soon offer its mercenaries the opportunity to order the ship for themselves.

Unique ship equipment

Weapon

Ion-cyclotron discharger

Rapid-fire plasma weapon. Hits on an enemy transfer energy from their ship into yours.

Active module

Guided meta-field generator

Makes the ship invulnerable and freezes it in place.

Engine modifier

Drift synchronizer

Increases strafe speed and strafe acceleration. You can place only one modifier.

Capacitor modifier

Superconducting switch

Increases weapon damage and shield regeneration rate. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Makes the ship invincible for 6 s. The ship can't move, use active modules, fire weapons or launch missiles. When the effect stops, paralyzes enemy ships in range for 2 s. 54 en. 60 s.
Upon activation, the ship becomes immune to negative effects, captures several (up to 8) targets in front of it and begins to accumulate charge for 5 sec. When the charge is accumulated, a salvo is fired. Re-activation causes an early salvo. When hit, enemy ships can't move, use active modules, shoot or launch missiles for 3 sec. Activating modules, launching missiles, or firing weapons removes the immunity effect. 100 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Strafe speed increased by 30%.
Maximum speed increased by 10%.
Main weapon damage increased by 10%.
EM spread reduced by 33.3%.
EM projectile speed increased by 35%.
Kinetic weapon spread reduced by 33.3%.
Kinetic weapon projectile speed increased by 35%.

Available equipment

Weapons
Plasma Gun 17 Pulse Laser 17 Pirate Pulse Laser 17 Shrapnel Cannon 17 Pirate Shrapnel Cannon 17 RF Blaster 17 / Pirate RF Blaster 17 Phase Suppressor 17 / Pirate phase suppressor 17 Kinetic Supercharger 17 / Pirate kinetic supercharger 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 315 93 61 3345 6150 119 3000 1
2 315 93 61 3646 6704 119 3000 1
3 315 93 61 3780 6950 119 3300 1
4 324 93 63 3780 6950 119 3300 1
5 337 93 65 3880 7134 119 3600 1
6 347 93 67 3947 7257 119 3600 1
7 347 93 67 4014 7319 119 3900 1
8 347 93 67 4014 7319 119 4200 1
9 356 93 69 4047 7380 119 4200 1
10 369 93 71 4047 7442 119 4500 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 375 450 182 114 102 78
5 375 450 182 114 102 78
6 377 453 186 114 102 78
7 379 455 191 114 102 78
8 382 458 196 114 102 78
9 384 461 201 114 102 78
10 384 461 201 114 102 78

Player Builds


Ships
Interceptors Fighters Frigates Destroyers