Ballistic codebreaker: Difference between revisions
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Revision as of 09:25, 7 July 2019

Type: Active module.
Group: Guard modules.
For ranks: 7-11, 13-17.
For ship type: Crus S, Inquisitor S and premium ships of the role
Description
- When the module is active, damage from enemies decreases as the distance to them grows, and ship speed increases.
Characteristics
| Parameters | Ballistic codebreaker 11 | Ballistic codebreaker 17 | ||||||
|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Speed boost | 20% | +5% | +5% | +3% | 20% | +5% | +5% | +3% |
| Active time | 12 s. | 12 s. | ||||||
| Energy consumption | 350 en. | 410 en. | ||||||
| Recharge | 48 s. | -3 s. | -2 s. | -2 s. | 48 s. | -3 s. | -2 s. | -2 s. |
| Cost | Can be picked up from destroyed enemies in the zone Dreadnought Debris | 33800 |
67500 |
157500 |
Can be picked up from destroyed enemies in the zone Mining Site | 405000 |
810000 |
1890000 |





