Ballistic codebreaker
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Type: Active module.
Group: Guard modules.
For ranks: 7-11, 13-17.
For ship type: Crus S, Inquisitor S and premium ships of the role
Description
- When the module is active, damage from enemies decreases as the distance to them grows, and ship speed increases.
- The multiplier of reduction is considered as 1.25-0.1*R/(0.4*R0), where R is the distance to the target, R0 is the minimal distance from the table below.
- The value of the multiplier cannot be greater than 1 and less than 0.25.
- For example, if you use Mk.4 module at 2500 m., multiplier will be 1.25-0.1*2500/(0.4*1250)=0.75, which means the frigate will receive 25% less damage.
Characteristics
Parameters | Ballistic codebreaker 11 | Ballistic codebreaker 17 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Minimal distance | 1625 m. | -125 m. | -125 m. | -125 m. | 1625 m. | -125 m. | -125 m. | -125 m. |
Speed boost | 20% | +5% | +5% | +3% | 20% | +5% | +5% | +3% |
Active time | 12 s. | 12 s. | ||||||
Energy consumption | 350 en. | 410 en. | ||||||
Recharge | 48 s. | -3 s. | -2 s. | -2 s. | 48 s. | -3 s. | -2 s. | -2 s. |
Cost | Can be picked up from destroyed enemies in the zone Dreadnought Debris | 33800 | 67500 | 157500 | Can be picked up from destroyed enemies in the zone Mining Site | 405000 | 810000 | 1890000 |