Ballistic codebreaker

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Ballistic codebreaker
Ballistic codebreaker

Type: Active module.

Group: Guard modules.

For ranks: 7-11, 13-17.

For ship type: Crus S, Inquisitor S and premium ships of the role


When the module is active, damage from enemies decreases as the distance to them grows, and ship speed increases.
The multiplier of reduction is considered as 1.25-0.1*R/(0.4*R0), where R is the distance to the target, R0 is the minimal distance from the table below.
The value of the multiplier cannot be greater than 1 and less than 0.25.
For example, if you use Mk.4 module at 2500 m., multiplier will be 1.25-0.1*2500/(0.4*1250)=0.75, which means the frigate will receive 25% less damage.


Parameters Ballistic codebreaker 11 Ballistic codebreaker 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
Minimal distance 1625 m. -125 m. -125 m. -125 m. 1625 m. -125 m. -125 m. -125 m.
Speed boost 20% +5% +5% +3% 20% +5% +5% +3%
Active time 12 s. 12 s.
Energy consumption 350 en. 410 en.
Recharge 48 s. -3 s. -2 s. -2 s. 48 s. -3 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 33800 67500 157500 Can be picked up from destroyed enemies in the zone Mining Site 405000 810000 1890000

Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions