Branching laser: Difference between revisions

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'''For ship type:''' [[Chiron]] and premium ships of the role {{Long Range}}
'''For ship type:''' [[Chiron]] and premium ships of the role {{Long Range}}


'''For ranks:''' 10-14.
'''For ranks:''' 9-13.


'''Munitions:'''  
'''Munitions:'''  


{{AVALIABLE MODIFIERS LASERS}}
{{AVALIABLE MODIFIERS LASERS}}


==Description==
==Description==
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:By the final enemy in the chain the damage decreases to '''25'''% from the starting value.
:By the final enemy in the chain the damage decreases to '''25'''% from the starting value.
:Range between targets in chain is limited.
:Range between targets in chain is limited.


==Characteristics==
==Characteristics==
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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!colspan="5" |Branching laser 14
!colspan="5" |Branching laser 13
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
|colspan="5"| 7/2 s.
|colspan="5"| 10/2.8 s.
|-align="center"
|-align="center"
|Cost
|Cost

Latest revision as of 12:06, 27 January 2023

Branching laser
Branching laser

Type: Thermal weapon.

For ship type: Chiron and premium ships of the role

For ranks: 9-13.

Munitions:

Description

Hitting a target also damages up to 3 enemy ships.
By the final enemy in the chain the damage decreases to 25% from the starting value.
Range between targets in chain is limited.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
Damage per second and per shot increase depending on the number of weapons mounted on the ship.
Some damage parameters are rounded to integer values.
Parameters Branching laser 13
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
DPS (thermal) 553 dmg./s. +25 dmg./s. +24 dmg./s. +19 dmg./s. +18 dmg./s.
Damage (thermal) 553 dmg. +25 dmg. +24 dmg. +19 dmg. +18 dmg.
Range between targets 300 m. +50 m. +50 m. +50 m. +50 m.
Rate of fire 60 rounds/min
Critical chance 5%
Critical damage bonus 50%
Firing range (max.) 4500 m.
Overheating/cooling 10/2.8 s.
Cost Can be picked up from destroyed enemies in the zone Ruined Station 427500 855000 1995000 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions