Templar: Difference between revisions
(Balance (1.7.4a)) |
(Balance 1.10.6a) |
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Line 86: | Line 86: | ||
|hull_max_syn1 = 3820 | |hull_max_syn1 = 3820 | ||
|shield_max_syn1 = 11280 | |shield_max_syn1 = 11280 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 140 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 106: | Line 106: | ||
|hull_max_syn2 = 4164 | |hull_max_syn2 = 4164 | ||
|shield_max_syn2 = 12295 | |shield_max_syn2 = 12295 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 140 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 126: | Line 126: | ||
|hull_max_syn3 = 4317 | |hull_max_syn3 = 4317 | ||
|shield_max_syn3 = 12746 | |shield_max_syn3 = 12746 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 140 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 146: | Line 146: | ||
|hull_max_syn4 = 4317 | |hull_max_syn4 = 4317 | ||
|shield_max_syn4 = 12746 | |shield_max_syn4 = 12746 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 140 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 166: | Line 166: | ||
|hull_max_syn5 = 4432 | |hull_max_syn5 = 4432 | ||
|shield_max_syn5 = 13085 | |shield_max_syn5 = 13085 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 140 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
Line 186: | Line 186: | ||
|hull_max_syn6 = 4508 | |hull_max_syn6 = 4508 | ||
|shield_max_syn6 = 13312 | |shield_max_syn6 = 13312 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 140 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
Line 206: | Line 206: | ||
|hull_max_syn7 = 4584 | |hull_max_syn7 = 4584 | ||
|shield_max_syn7 = 13423 | |shield_max_syn7 = 13423 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 140 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 | ||
Line 226: | Line 226: | ||
|hull_max_syn8 = 4584 | |hull_max_syn8 = 4584 | ||
|shield_max_syn8 = 13423 | |shield_max_syn8 = 13423 | ||
|shield_regen_syn8 = | |shield_regen_syn8 = 140 | ||
|vision_radius_syn8 = 2800 | |vision_radius_syn8 = 2800 | ||
|lock_time_syn8 = 2 | |lock_time_syn8 = 2 |
Latest revision as of 15:36, 27 May 2022
Survivability* | 19940 |
Hull | 4584 |
Shield | 13423 |
Energy | 798 |
Speed | 222 |
Available from the beginning:
Available at experience level 2:
Critical chance increased by 5%.
Available at experience level 4:
Time to weapon heating increased by 20%.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | 700000 |
Selling price | 175000 |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Long Range
Rank: 6
Description
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
Liu family has always pursued a policy of self-sufficiency, seeking to provide themselves with everything they need on their own. Therefore, the designers of Liu made a lot of effort to create their own frigate. Their efforts resulted in the creation of a Templar ship, a powerful frigate capable of defeating the enemy as well as serving as a reliable rear for fighter and interceptor squadrons.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
15 | 45 | -15 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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