Explosive restoration: Difference between revisions
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(Balance 1.11.1) |
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'''Group:''' Engineer modules. | '''Group:''' Engineer modules. | ||
'''For ranks:''' 4- | '''For ranks:''' 4-9, 11-17. | ||
'''For ship type:''' [[Alligator-M]], [[Osprey]] and premium ships of the role {{Engineering}} | '''For ship type:''' [[Alligator-M]], [[Osprey]] and premium ships of the role {{Engineering}} | ||
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{| class="wikitable" width="85%" align="center" | {| class="wikitable" width="85%" align="center" | ||
!rowspan="2" width="20%"|Parameters | !rowspan="2" width="20%"|Parameters | ||
!colspan="4" |Explosive restoration | !colspan="4" |Explosive restoration 9 | ||
!colspan="4" |Explosive restoration 17 | !colspan="4" |Explosive restoration 17 | ||
|-align="center" | |-align="center" |
Latest revision as of 12:12, 27 January 2023
Type: Active module.
Group: Engineer modules.
For ranks: 4-9, 11-17.
For ship type: Alligator-M, Osprey and premium ships of the role
Description
- When an enemy is hit with the main weapon, your allies in 1000 m. range from the hit zone restore hulls.
Characteristics
Parameters | Explosive restoration 9 | Explosive restoration 17 | ||||||
---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Hull repair per sec. | 4077 pts. | +222 pts. | +222 pts. | +177 pts. | 4854 pts. | +222 pts. | +222 pts. | +177 pts. |
Active time | 10 s. | 10 s. | ||||||
Energy consumption | 300 en. | 420 en. | ||||||
Recharge | 40 s. | 40 s. | ||||||
Cost | Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard | 23000 | 45900 | 107100 | Can be picked up from destroyed enemies in the zone Stripped Deposits | 405000 | 810000 | 1890000 |