Harpoon M1: Difference between revisions
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(Balance 1.9.2a) |
(Balance 1.11.7) |
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==Description== | ==Description== | ||
:When hitting the enemy, creates an energy link between the enemy and the player's ship for ''' | :When hitting the enemy, creates an energy link between the enemy and the player's ship for '''15''' s. and drains '''3000''' pts. of the shield ('''12000''' pts. if the target is a destroyer). | ||
:While active, the harpoon attracts the opponent. | :While active, the harpoon attracts the opponent. | ||
Line 25: | Line 25: | ||
|-align="center" | |-align="center" | ||
|Active time | |Active time | ||
|colspan="4"| | |colspan="4"| 15 s. | ||
|-align="center" | |-align="center" | ||
|Max. range | |Max. range | ||
|colspan="4"| | |colspan="4"| 2500 m. | ||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
Line 40: | Line 40: | ||
|-align="center" | |-align="center" | ||
|Recharge | |Recharge | ||
| | | 36 s. | ||
| -2 s. | | -2 s. | ||
| -2 s. | | -2 s. |
Latest revision as of 11:13, 30 April 2023
Type: Active module.
Group: Guard modules.
For ranks: 14-17.
For ship: Raven
Description
- When hitting the enemy, creates an energy link between the enemy and the player's ship for 15 s. and drains 3000 pts. of the shield (12000 pts. if the target is a destroyer).
- While active, the harpoon attracts the opponent.
Characteristics
Parameters | Harpoon M1 17 | |||
---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
Active time | 15 s. | |||
Max. range | 2500 m. | |||
Projectile speed | 6000 m/s | |||
Energy consumption | 250 en. | |||
Energy consumption per sec. | 70 en./s. | |||
Recharge | 36 s. | -2 s. | -2 s. | -2 s. |
Cost | Manufacturing | 877500 | 1755000 | 4095000 |