Raven

From Star Conflict Wiki
Jump to navigation Jump to search
Raven
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 44049
Hull 25581
Shield 16085
Energy 1829
Speed 310

Available from the beginning:
Maximum capacitor volume increased by 30%.
Rotation speed increased by 5%.
Maximum speed increased by 10%.
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Beam Cannon 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 8990000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Frigate
Role: Guard
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 1 engines, 2 capacitors, 3 shields, 2 hulls and 1 cpu.

Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.

Despite problems with the Hammerhead project, the leadership of the Outpost shipyard decided to continue cooperation with Armada. The army needed a universal frigate and engineers began work.

After several months of work, the Raven guard frigate was ready. In addition to the main model of the ship, the Outpost shipyard has also established the production of a cargo version of the frigate.

Speed combined with excellent combat power allows Raven to go on the offensive together with advanced fighter squads and also quickly escape the battlefield. And thanks to a unique special module, the crew is safe from an enemy attack when retreating.

Currently, the Outpost shipyard has sold the blueprints to UMC in order to make additional profits in case of problems with Armada. From now on, all mercenaries can assemble a Raven for personal use.

Unique ship equipment

Weapon

EMR-3 launcher

Releases plasma spheres. Holding the button charges the weapon, increasing the damage of the projectile and reducing its size. The projectile is released automatically when the button is held for a long time.

Active module

Harpoon M1

When it hits an enemy, creates an energy coupling between it and the player's ship and drains target's shield. During operation, the harpoon attracts the enemy.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases shield resistance to selected damage by 120 pts. When a shield absorbs damage of the corresponding type, it increases the damage of the guns by 15% for 5 seconds. When activated, it gives a 35% speed bonus decreasing over 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 300 en. 0.3 s.
A moveable shield that takes a position opposite to the direction of the ship. In passive mode boosts shield resistance to all damage types by 65 pts. While the module is active, the increase of the shield's resistance is reduced to 30 pts. and ship speed increases by 20% for 15 s. The speed bonus is reset if the frigate opens fire or activates modules. 300 en. 15 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Shield resistance to all damage increased by 10 pts.

Available equipment

Weapons
Beam Cannon 17 Heavy Blaster 17 / Pirate Heavy Blaster 17 Positron Cannon 17 Pirate Positron Cannon 17 Coil Mortar 17 Boarding Coil Mortar 17 Mass Driver 17 Vulcan 17 Destructor 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
-10 20 -40 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 1424 246 212 18015 16085 162 2000 2
2 1643 246 212 21258 16085 162 2000 2
3 1643 246 212 22699 16085 162 2200 2
4 1675 246 219 22699 16085 162 2200 2
5 1719 246 227 23780 16085 162 2400 2
6 1752 246 233 24500 16085 162 2400 2
7 1752 246 233 25041 16085 162 2600 2
8 1752 246 233 25041 16085 162 2800 2
9 1785 246 240 25401 16085 162 2800 2
10 1829 246 248 25581 16085 162 3000 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 301 361 55 61 31,5 37,8
2 301 361 55 61 31,5 37,8
3 303 364 56 61 31,5 37,8
4 303 364 56 61 39 46,8
5 303 364 56 61 39 46,8
6 305 366 58 61 39 46,8
7 307 368 59 61 39 46,8
8 309 370 61 61 39 46,8
9 310 372 62 61 39 46,8
10 310 372 62 61 39 46,8

Player Builds


Ships
Interceptors Fighters Frigates Destroyers