Balanced swarm: Difference between revisions
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==Characteristics== | ==Characteristics== | ||
{| class="wikitable" width="35%" align="center" | |||
!rowspan="2" width="20%"|Parameters | |||
!colspan="2" |Ranks | |||
|-align="center" | |||
!11-12 | |||
!13-15 | |||
|- | |||
|-align="center" | |||
|DPS (kinetic) | |||
|colspan="2"| 7500 dmg./s. | |||
|- | |||
|-align="center" | |||
|Target effect time | |||
|colspan="2"| 6 s. | |||
|- | |||
|-align="center" | |||
|Preparation time | |||
|colspan="2"| 6 s. | |||
|- | |||
|-align="center" | |||
|Flight speed | |||
|colspan="2"| 450 m/s | |||
|- | |||
|-align="center" | |||
|Swarm durability | |||
|colspan="2"| 22000 pts. | |||
|- | |||
|-align="center" | |||
|Swarm repair speed | |||
|colspan="2"| 325 pts./s. | |||
|- | |||
|-align="center" | |||
|Module durability | |||
| 6500 pts. | |||
| 9100 pts. | |||
|- | |||
|-align="center" | |||
|Recovery time on destruction | |||
| 50 s. | |||
| 45.5 s. | |||
|- | |||
|-align="center" | |||
|Damage on destruction | |||
| 5000 dmg. | |||
| 4640 dmg. | |||
|- | |||
|-align="center" | |||
|Energy consumption | |||
|colspan="2"| 120 en. | |||
|- | |||
|-align="center" | |||
|Recharge | |||
|colspan="2"| 0.5 s. | |||
|- | |||
|} | |||
==Cost== | |||
:To learn a special module in the ship tree, you need: | |||
*200 Enriched monocrystal | |||
*250 Xenocrystal | |||
*400 Alien composite block | |||
*20'000'000{{CR}} | |||
*2'000'000 {{SYN}} | |||
==Gallery== | ==Gallery== |
Latest revision as of 12:34, 3 January 2024
Type: Special module
For ship: Ze'Ta
Description
Launches a crystalline swarm, which operates in several modes:
- Defence mode
- Hull and shield resistances increase by 125 pts. The swarm restores the destroyer's hull by 400 pts./s. The swarm doesn't attack enemies.
- Attack mode
- The swarm pursues a target captured by the destroyer and deals damage to it. Attack range is 4500 m. Increases movement and turn speed by 10% and the shield and hull resistance to all damage by 10 pts.
- Hunt mode
- The swarm splits into 3 groups, that stay at the mode activation spot and attack nearby enemies at up to 1250 m.
- The group's damage is lower than the swarm's damage by 50%. Attack preparation time: 8 s. Group velocity is higher than the swarm's speed by 180%. Group durability is 1/3 times the swarm's durability.
- Increases movement and turn speed by 10% and the shield and hull resistance to all damage by 10 pts.
When the swarm is destroyed , the ship's damage resistance increases by 10 pts.
Characteristics
Parameters | Ranks | |
---|---|---|
11-12 | 13-15 | |
DPS (kinetic) | 7500 dmg./s. | |
Target effect time | 6 s. | |
Preparation time | 6 s. | |
Flight speed | 450 m/s | |
Swarm durability | 22000 pts. | |
Swarm repair speed | 325 pts./s. | |
Module durability | 6500 pts. | 9100 pts. |
Recovery time on destruction | 50 s. | 45.5 s. |
Damage on destruction | 5000 dmg. | 4640 dmg. |
Energy consumption | 120 en. | |
Recharge | 0.5 s. |
Cost
- To learn a special module in the ship tree, you need:
Gallery