'Baphomet' energy recuperation system: Difference between revisions

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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="25%"|Parameters
!rowspan="2" width="25%"|Parameters
!colspan="4" |'Baphomet' energy recuperation system 17
!colspan="5" |'Baphomet' energy recuperation system 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.1}}
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|{{Mk.3}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|{{Mk.5}}
|-align="center"
|-align="center"
|Shield resistance increase
|Shield resistance increase
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| +2 pts.
| +2 pts.
| +2 pts.
| +2 pts.
| +3 pts.
|-align="center"
|-align="center"
|Damage conversion
|Damage conversion
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| +4.5%
| +4.5%
| +3.5%
| +3.5%
| +1.5%
|-align="center"
|-align="center"
|Cost
|Cost
| Elite {{DLC}} [[Baphomet]]
| [[Workshop#Shield|Manufacturing]]
| 926300{{CR}}
| 926300{{CR}}
| 1852500{{CR}}
| 1852500{{CR}}
| 4322500{{CR}}
| 4322500{{CR}}
| [[Workshop#Shield|Manufacturing]]
|-
|-
|}
|}

Latest revision as of 12:38, 22 December 2023

'Baphomet' energy recuperation system
'Baphomet' energy recuperation system

Type: Ship modifier.

Group: Shield modifiers.

For ranks: 15-17.

For ship: Baphomet

Description

An improved variant of a shield recuperator.
Increases the shield's resistance to all damage and transforms part of the incoming damage into energy. The transformed damage doesn't decrease.
You can place only one modifier.

Characteristics

Parameters 'Baphomet' energy recuperation system 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.5
Shield resistance increase 15 pts. +1 pts. +2 pts. +2 pts. +3 pts.
Damage conversion 23.5% +5% +4.5% +3.5% +1.5%
Cost Manufacturing 926300 1852500 4322500 Manufacturing


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions