Baphomet

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Baphomet
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 19593
Hull 5106
Shield 9910
Energy 743
Speed 308

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module Should be chosen

Cost of manufacturing 10000000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Jericho
Class: Fighter
Role: Tackler
Rank: 17

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 2 capacitors, 3 shields, 1 hull and 1 cpu.

Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

For a very long time the Yith'got Witnesses seemed to be an almost harmless cult. People saw its danger mainly in attempts to control things beyond their understanding, and in the spread of the Liu-virus and a possible infection.

The Yith'got Witnesses recruited a huge number of people, after which they started a massacre in dozens of sectors. All these killings occurred near the ruins of the Precursors. Using the captured clone creation machine, the cultists have stained an entire Precursor obelisk with blood.

Unique fighters, titled “Baphomet” for their appearance and completely otherworldly capabilities, started to appear among their ships.

Unique ship equipment

Weapon

Missile module 'Trinity'

Launches homing missiles at a captured target. Each missile that hits the enemy reduces their speed and maneuverability and increases the damage of the player's main weapon. The effects stack up.

Active module

Ties of Shadows

Absorbs the energy of the chosen enemy and slows him down. The absorbed energy strengthens the engines and weapons of the ship, increasing its speed and maneuverability, as well as the rate of fire. The module works in the line of direct sight.

Capacitor modifier

'Baphomet' pulse discharger

An improved version of the pulse discharger. Increases damage to the main weapons, reducing the rate of energy regeneration. Additionally increases the projectile speed of the main weapons. You can place only one modifier.

Shield modifier

'Baphomet' energy recuperation system

An improved version of the shield recuperator. Increases the shield’s resistance to all damage and converts incoming damage into energy. The converted damage isn’t reduced. You can place only one modifier.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Makes a player's ship invisible for 18 s. Any damage and opening fire bring him out of this state. When invisibility ends, provides a 20% damage boost for 5 s. 100 en. 35 s.
Accumulates a charge for every 1000 damage dealt to the ship's shield. The charges exist for up to 20 sec. You can accumulate up to 10 charges. Upon activation, it spends the accumulated charges for restoring 1100-12100 pts. of the shield for 10 sec. and makes the player's ship invisible for 18 sec. Any incoming damage and opening fire interrupt the effect. Upon disabling invisibility increases the shield's damage resistance by 30 pts. for 5 sec. 120 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Rotation speed increased by 25%.
Strafe speed increased by 30%.
Maximum speed increased by 10%.
Effects of "Tackler modules" increased by 25%.
Effective range of "Tackler modules" increased by 50%.
Energy consumption of "Tackler modules" reduced by 20%.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 17 / Pirate gravi-beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
35 65 5 35 5 65

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 635 175 123 4220 8190 140 2500 1
2 635 140 123 4600 8927 140 2500 1
3 635 140 123 4769 9255 140 2750 1
4 654 140 127 4769 9255 140 2750 1
5 679 140 132 4895 9500 140 3000 1
6 699 140 135 4980 9664 140 3000 1
7 699 140 135 5064 9746 140 3250 1
8 699 140 135 5064 9746 140 3500 1
9 718 140 139 5106 9828 140 3500 1
10 743 140 144 5106 9910 140 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 298 358 90 88 72 66
2 298 358 90 88 72 66
3 300 360 92 88 72 66
4 300 360 92 88 72 66
5 300 360 92 88 72 66
6 302 362 95 88 72 66
7 304 365 97 88 72 66
8 306 367 100 88 72 66
9 308 369 102 88 72 66
10 308 369 102 88 72 66

Player Builds


Ships
Interceptors Fighters Frigates Destroyers