'Razor' protocol: Difference between revisions

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(Created page with "__NOTOC__ 'Razor' protocol|100px|left '''Type:''' Special module '''For ship:''' Cinquedea {{ECM}} ==Description== :Upon activation, the ship becomes immune to negative effects, captures several (up to '''8''') targets in front of it and begins to accumulate charge for '''5''' sec. :When the charge is accumulated, a salvo is fired. Re-activation causes an early salvo. :Activating modules, launching missiles, or firing weapons remo...")
 
(Balance 1.14.04)
 
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*'''Damage (EM):''' 1100-5500 dmg.
*'''Damage (EM):''' 1100-5500 dmg.
*'''Target capture angle:''' 180 deg.
*'''Target capture angle:''' 180 deg.
*'''Projectile speed:''' 1000 m/s
*'''Projectile speed:''' 1500 m/s
*'''Turn speed:''' 80 deg/s
*'''Turn speed:''' 80 deg/s
*'''Firing range (max.):''' 2000 m.
*'''Firing range (max.):''' 3000 m.
*'''Energy consumption:''' 100 en.
*'''Energy consumption:''' 100 en.
*'''Recharge:''' 35 s.
*'''Recharge:''' 45 s.


{{Eqbar}}
{{Eqbar}}


[[Category:Special modules]]
[[Category:Special modules]]

Latest revision as of 17:12, 11 February 2026

'Razor' protocol
'Razor' protocol

Type: Special module

For ship: Cinquedea



Description

Upon activation, the ship becomes immune to negative effects, captures several (up to 8) targets in front of it and begins to accumulate charge for 5 sec.
When the charge is accumulated, a salvo is fired. Re-activation causes an early salvo.
Activating modules, launching missiles, or firing weapons removes the immunity effect.
When hit, enemy ships can't move, use active modules, shoot or launch missiles for 3 sec.
Stacking crowd control effects within 30 s. has diminishing returns.

Characteristics

  • Damage (EM): 1100-5500 dmg.
  • Target capture angle: 180 deg.
  • Projectile speed: 1500 m/s
  • Turn speed: 80 deg/s
  • Firing range (max.): 3000 m.
  • Energy consumption: 100 en.
  • Recharge: 45 s.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions