'Saturn' weapon booster: Difference between revisions

From Star Conflict Wiki
Jump to navigation Jump to search
(Created page with "<div style="clear:right;margin:3px 0px 3px 3px;width:500px;font-size:90%;background:#FFFFFF;float:right;border:1px solid #CCCCCC;padding:2px"> <div style="background: #2D2D2D;font-weight:bold;text-align:center;font-size:120%;border:1px solid #ccc;border-bottom:4px groove #999999;border-right:4px groove #999999;padding:5px"><font color=#FFFFFF>Appearance of the ship with special module <br>'Saturn' weapon booster</font></div> <div style="text-align: center;padding: 4px;ba...")
 
No edit summary
 
Line 24: Line 24:
*'''Energy consumption:''' 1000 en.
*'''Energy consumption:''' 1000 en.
*'''Recharge:''' 40 s.
*'''Recharge:''' 40 s.
==Cost==
:The special module is available immediately after building a ship.


{{Eqbar}}
{{Eqbar}}


[[Category:Special modules]]
[[Category:Special modules]]

Latest revision as of 15:39, 6 February 2026

Appearance of the ship with special module
'Saturn' weapon booster
Saturn with 'Saturn' weapon booster
'Saturn' weapon booster
'Saturn' weapon booster

Type: Special module

For ship: Saturn



Description

Accumulates charges for every 10000 pts. of damage dealt. Each charge increases the resistance of the hull by 10 pts. and damage by 2%.
A maximum of 10 charges can be accumulated. The charges stay active for 40 sec. and then reset.
Upon activation, consumes all charges to increase the damage of the weapons by 9-99% for 10 sec.
Does not boost the additional damage from weapons' effects and the charged shots of the 'Saturn's sickle' weapon.

Characteristics

  • Module durability: 9100 pts.
  • Recovery time on destruction: 45.5 s.
  • Damage on destruction: 4640 dmg.
  • Energy consumption: 1000 en.
  • Recharge: 40 s.

Cost

The special module is available immediately after building a ship.


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions