Zealot AE: Difference between revisions
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(Balance (1.7.4a)) |
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Line 84: | Line 84: | ||
|hull_max_syn1 = 10030 | |hull_max_syn1 = 10030 | ||
|shield_max_syn1 = 15925 | |shield_max_syn1 = 15925 | ||
|shield_regen_syn1 = | |shield_regen_syn1 = 97 | ||
|vision_radius_syn1 = 2000 | |vision_radius_syn1 = 2000 | ||
|lock_time_syn1 = 2 | |lock_time_syn1 = 2 | ||
Line 104: | Line 104: | ||
|hull_max_syn2 = 11835 | |hull_max_syn2 = 11835 | ||
|shield_max_syn2 = 15925 | |shield_max_syn2 = 15925 | ||
|shield_regen_syn2 = | |shield_regen_syn2 = 97 | ||
|vision_radius_syn2 = 2000 | |vision_radius_syn2 = 2000 | ||
|lock_time_syn2 = 2 | |lock_time_syn2 = 2 | ||
Line 124: | Line 124: | ||
|hull_max_syn3 = 12638 | |hull_max_syn3 = 12638 | ||
|shield_max_syn3 = 15925 | |shield_max_syn3 = 15925 | ||
|shield_regen_syn3 = | |shield_regen_syn3 = 97 | ||
|vision_radius_syn3 = 2200 | |vision_radius_syn3 = 2200 | ||
|lock_time_syn3 = 2 | |lock_time_syn3 = 2 | ||
Line 144: | Line 144: | ||
|hull_max_syn4 = 12638 | |hull_max_syn4 = 12638 | ||
|shield_max_syn4 = 15925 | |shield_max_syn4 = 15925 | ||
|shield_regen_syn4 = | |shield_regen_syn4 = 97 | ||
|vision_radius_syn4 = 2200 | |vision_radius_syn4 = 2200 | ||
|lock_time_syn4 = 2 | |lock_time_syn4 = 2 | ||
Line 164: | Line 164: | ||
|hull_max_syn5 = 13240 | |hull_max_syn5 = 13240 | ||
|shield_max_syn5 = 15925 | |shield_max_syn5 = 15925 | ||
|shield_regen_syn5 = | |shield_regen_syn5 = 97 | ||
|vision_radius_syn5 = 2400 | |vision_radius_syn5 = 2400 | ||
|lock_time_syn5 = 2 | |lock_time_syn5 = 2 | ||
Line 184: | Line 184: | ||
|hull_max_syn6 = 13641 | |hull_max_syn6 = 13641 | ||
|shield_max_syn6 = 15925 | |shield_max_syn6 = 15925 | ||
|shield_regen_syn6 = | |shield_regen_syn6 = 97 | ||
|vision_radius_syn6 = 2400 | |vision_radius_syn6 = 2400 | ||
|lock_time_syn6 = 2 | |lock_time_syn6 = 2 | ||
Line 204: | Line 204: | ||
|hull_max_syn7 = 13942 | |hull_max_syn7 = 13942 | ||
|shield_max_syn7 = 15925 | |shield_max_syn7 = 15925 | ||
|shield_regen_syn7 = | |shield_regen_syn7 = 97 | ||
|vision_radius_syn7 = 2600 | |vision_radius_syn7 = 2600 | ||
|lock_time_syn7 = 2 | |lock_time_syn7 = 2 |
Revision as of 13:23, 20 November 2020
Survivability* | 31671 |
Hull | 13942 |
Shield | 15925 |
Energy | 877 |
Speed | 198 |
Available from the beginning:
Shield resistance to all damage increased by 10 pts.
Available at experience level 2:
Maximum capacitor volume increased by 20%.
Available at experience level 4:
Shield resistance to all damage increased by 10 pts.
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Capacitor | |
Shield | |
CPU |
Special module |
Buying price | 250000 |
Selling price | 62500 |
* All specifications are shown for the ship with the maximum level of experience (7) without equipment
General information
Faction: JERICHO
Class: Frigate
Role: Guard
Rank: 4
Description
Guard ships are designed to protect their team from enemy missiles, as well as enhance the defences of allied ships. Guard ships feature strong defences and an enhanced Phase Shield.
The undeservedly forgotten hero of the First Campaign, developed on the basis of the project "Zealot" of the Family Saladin. Largely due to the fire and technical support that fighters and interceptors of Jericho received from these ships, the Army of the Frontier was able to inflict a decisive defeat on the Direktorium troops.
Available equipment
Active Multipurpose Modules
Hull
Ship has no hull slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
-5 | 25 | -35 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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