Ion Diffuser: Difference between revisions
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(Balance 1.8.1) |
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:Temporarily prevents target from using active modules, shooting and launching missiles. | :Temporarily prevents target from using active modules, shooting and launching missiles. | ||
:Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times. | :Additionally for '''10''' s. increases main weapon damage by '''5'''% and transfers '''15''' pts./s. energy from the target. The effect stacks up to '''3''' times. | ||
:Stacking crowd control effects within '''25''' s. has diminishing returns. | |||
==Characteristics== | ==Characteristics== |
Revision as of 11:35, 26 April 2021
Type: Active combat module.
Group: ECM modules.
For ranks: 3-5, 6-8, 8-12, 11-17.
Description
- Temporarily prevents target from using active modules, shooting and launching missiles.
- Additionally for 10 s. increases main weapon damage by 5% and transfers 15 pts./s. energy from the target. The effect stacks up to 3 times.
- Stacking crowd control effects within 25 s. has diminishing returns.
Characteristics
Parameters | Ion Diffuser 12 | Ion Diffuser 17 | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.5 | |
Active time | 4,1 s. | +0,9 s. | +0,9 s. | +0,6 s. | +0,3 s. | 4,1 s. | +0,9 s. | +0,9 s. | +0,6 s. | +0,3 s. |
Active range | 4300 m. | 4500 m. | ||||||||
Energy consumption | 147 en. | 164 en. | ||||||||
Recharge | 40 s. | 38 s. | ||||||||
Cost | 102600 | 153900 | 307800 | 718200 | Manufacturing | 307800 | 461700 | 923400 | 2154600 | Manufacturing |