Thar'Ga: Difference between revisions
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A capacitor modifier, available only to ‘Ellydium’ fighter ‘Thar'ga’. | A capacitor modifier, available only to ‘Ellydium’ fighter ‘Thar'ga’. | ||
You can mount only one modifier of this type. | |||
'''[[Static shield regenerator]]''' | '''[[Static shield regenerator]]''' |
Revision as of 12:22, 19 November 2021
General information
Faction: Ellydium
Class: Fighter
Role: Gunship
Ranks: 5 - 15
Development history
Development of the unique fighter ‘Thar'ga’ cost ‘Ellydium’ corporation dearly. Station ‘Theta’, placed directly on the surface of the Leviathan, has opened unprecedented opportunities for scientists, and it went to their heads. Initial experiments examined the effects of different types of energy on living crystals and Iridium nanoalloys, and follow-up studies were conducted on living matter. Nobody cared about violations of ethical and moral principles.
In the end, one of the scientist groups occupying an experimental station block went silent. Engineering brigade escorted by combat mercenary groups was sent to clear the situation. Only two of them returned: a veteran mercenary and a scientist. All materials on the progress of the rescue operation are classified, and access to the block is locked. Only crystalline growth on the passage walls points to the possible events.
The official statement by Dr. Conrad Dimeni offered condolences to the families on the corporation's behalf, and called the event ‘a sacrifice in the name of science’. In subsequent speeches, he repeatedly emphasized the direct connection of the group's research with the development of Xenocrystal ‘growth’ technology using ion generators and monocrystals. The product of this technology is the first ‘Thar'ga’ prototype. Further research showed that crystal growth can be controlled, resulting it more than a hundred different versions of the ship for various needs.
Temporarily increases rate of fire, energy regeneration, and maximum energy recovery speed by 50%. If a ship is destroyed in a certain radius, the host's hull is repaired.
A unique feature of this evolution form are 3 combat drones, produced from the crystalline part of the hull when activated. On manual deactivation of the module, drones return and repair the ship's hull.
Upon module activation all enemies in a certain radius receive damage. 110% of the damage inflicted during the module's operation is used for hull recovery.
A distinctive feature of this form is a crystal charge, dealing damage to enemies. At the end of their path crystals assemble into a capsule that restores hull if it is picked up. In addition, activation of the module increases the ship's speed.
Launches a missile with crystal bots, capable of dealing damage to the target. If the target dies before the end of the effect, the bots return to the ship and restore hull.
Manufacturing
1 Fighter cabin
100 Xenocrystals
Additionally 4'000'000 on study of blueprint and 1'500'000 on cabin production.
Nodes
- Ships made by ‘Ellydium’ scientists with Alien technology may evolve under the influence of ‘xenocrystals’.
- Ship rank changes.
- Ship appearance changes.
- Available modules, weapons and special modules change.
- All changes to the ships are made by pilots themselves when they choose the appropriate nodes in the ship tree.
- All development nodes in the new ship tree can be divided into several classes:
- ‘Special module’ node class. Allows to equip the ship with various special modules, depending on ship rank and its objectives.
- ‘Blueprint research’ node class for modules, modifiers and weapons. Required for production of special modules, modifiers and weapons from ‘Ellydium’ corporation. After research the nodes will not be visible in the ship tree.
- ‘Basic ship characteristics’ node class. Improves guidance. Increases maximum energy reserves and its recovery speed. Increases maximum ship speed. Increases maximum hull durability. Increases maximum shield volume. Improves weapon parameters.
- ‘Auxiliary ship slot’ node class. Adds slots for hull, capacitor, active modules, shield modifiers, engine and CPU.
- ‘Additional bonuses’ node class. Adds bonuses to defence and attack. You can only activate one module at a time.
- The pilot must first research his desired node, and then activate it or a group of research nodes. Only after pressing the ‘Apply’ button the selected changes will be activated on your ship.
- Each node can be deactivated, thus changing the configuration and capabilities of the ship to fit the specific challenges the pilot faces.
- The number of slots on the ship is limited! Carefully review all the possible nodes and activate only the ones that you need.
List of nodes
Unique weapons
A powerful electromagnetic weapon. Damage increases after prolonged firing.
Available only for ‘Ellydium’ fighter ‘Thar'ga’.
Kinetic weapon with charge accumulation. Range increases and spread decreases with accumulation.
For gunships.
Unique active modules
An extension of the missile compartment, allowing it to carry out an immediate and full reload.
This active module is only available to ‘Ellydium’ ships.
Detaches a stationary drone from the crystalline portion of the hull, which can hit several targets simultaneously.
An active module only available to ‘Ellydium’ fighter ‘Thar'ga’.
Removes all negative effects and grants invulnerability. Damages all enemies, who lock the player as their target, ignoring shield. Large ships get more damage.
An active module only available to ‘Ellydium’ fighter ‘Thar'ga’.
Increases critical hit chance, but disrupts its own guidance systems. When using this module, locking a target is impossible.
An active module only available to ‘Ellydium’ fighter ‘Thar'ga’.
A nanobot swarm is launched in the crosshairs' direction. Enemies hit by the swarm receive EM damage and have their maneuverability reduced.
For gunships.
Unique modifiers
Increases turning speed on afterburners.
An engine modifier, available only to ‘Ellydium’ ships.
Increases maximum ship speed at the expense of power consumption and maneuverability. With afterburners speed is significantly increased, but the maneuverability is reduced even further.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ fighters.
Reduces afterburner energy costs. Increases strafe speed and strafe acceleration.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ ships.
Significantly increases ship acceleration on afterburners.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ ships.
When double-pressing up makes a leap along the ship's course.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ ships.
Increases maximum ship speed.
An engine modifier, available only to ‘Ellydium’ ships.
If the ship is standing still, projectile speed increases.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ ships.
If the ship does not use weapons and active modules, unused energy is directed into the engines, significantly increasing ship movement, strafe and rotation speed.
You can mount only one modifier of this type.
An engine modifier, available only to ‘Ellydium’ fighter ‘Thar'ga’.
An additional shield that activates at low hull integrity. At the same time the ship slows to a crawl. Only one module of this type can be active.
A capacitor modifier, available only to ‘Ellydium’ ships.
When the ship loses its shield, all enemies in a large radius receive thermal damage.
A capacitor modifier, available only to ‘Ellydium’ fighter ‘Thar'ga’.
You can mount only one modifier of this type.
If weapons and active modules are not used for a couple of seconds, shield regeneration speed significantly increases depending on ship size.
You can mount only one modifier of this type.
A shield modifier, available only to ‘Ellydium’ ships.
If the ship received damage, shield regeneration accelerates depending on the number of enemies and the ship size. The more enemies, the more the speed grows.
A shield modifier, available only to ‘Ellydium’ ships.
When reaching a speed close to the maximum, hull resistance to all types of damage increases.
A hull modifier, available only to ‘Ellydium’ ships.
Completely blocks collision damage, temporarily immobilizing the ship.
You can mount only one modifier of this type.
A hull modifier, available only to ‘Ellydium’ ships.
If a ship is destroyed in a large radius, hull is repaired.
You can mount only one modifier of this type.
A hull modifier, available only to ‘Ellydium’ fighter ‘Thar'ga’.
If a ship is destroyed in a large radius, weapon damage increases.
You can mount only one modifier of this type.
A CPU modifier, available only to ‘Ellydium’ fighter ‘Thar'ga’.
A special crystal containing a coded Predator behaviour pattern. When the ship is flying close to maximum speed, main weapon damage increases.
You can mount only one modifier of this type.
A CPU modifier, available only to ‘Ellydium’ ships.