Hidden reserves: Difference between revisions

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(Created page with "__NOTOC__ Hidden reserves|100px|left '''Type:''' Ship modifier. '''Group:''' CPU modifiers. '''For ranks:''' 14-17. '''For ship:''' Bark-2 {{Gunship}} ==Description== :Increases the chance of critical damage for all weapons by '''5'''%. :Reloads the missile rack when the special module is activated. :You can place only one modifier. ==Characteristics== {| class="wikitable" width="50%" align="center" !rowspan="2" width="25%"|Paramet...")
 
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|-align="center"
|-align="center"
|Cost
|Cost
| Elite <br>{{DLC}} <br>[[Bark-2]]
| [[Workshop#Computer|Manufacturing]]
| 1396500{{CR}}
| 1396500{{CR}}
| 2793000{{CR}}
| 2793000{{CR}}

Latest revision as of 09:43, 16 August 2025

Hidden reserves
Hidden reserves

Type: Ship modifier.

Group: CPU modifiers.

For ranks: 14-17.

For ship: Bark-2

Description

Increases the chance of critical damage for all weapons by 5%.
Reloads the missile rack when the special module is activated.
You can place only one modifier.

Characteristics

Parameters Hidden reserves 17
Mk.1 Mk.2 Mk.3 Mk.4
Recharge 100 s. -3 s. -3 s. -4 s.
Cost Manufacturing 1396500 2793000 6517000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions