General information
Faction: UMC
Class: Fighter
Role: Gunship
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 2 capacitors, 1 shield, 3 hulls and 2 cpu.
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
“Il-2EA” was the first successful adaptation of a military airplane to the presence of the Signal. Its easy production and reliability of operation made “Il-2EA” the most mass-produced airplane of the late XXI–early XXVI century. During the religious wars, “Il-2EA” was used as the basis for the development of a multimode fighter jet plane called “MF-2SC” (multimode fighter), which became known worldwide as “Bark”, capable of independent entry into near space and combat operations in space.
The New Empire worked on improving the mass fleet and created a “Bark-2” modification in 4623. It was based on the mass application of iridium technology. The resulting ship had firepower and durability on par with modern Imperial fighters, but was quite expensive to produce. In 4624, the New Empire signed a contract to supply fighters to the UMC mercenaries.
Unique ship equipment
Weapon
Autocannon 2M-84
- Kinetic bow weapon with limited shooting angles.
Active module
GPB-20000
- Launches a powerful bomb upon activation. The bomb explodes when an enemy ship approaches it.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description
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Energy consumption
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Recharge
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Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec.
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84 en.
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35 s.
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A rear turret that fires on the nearest pursuing enemy. Upon activation, fire rate increases by 2 times for 10 sec., and the fire rate of the main weapons, energy regeneration and maximum speed also increase by 45%.
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150 en.
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40 s.
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Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
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Rotation speed increased by 25%.
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Afterburner energy draw reduced by 25%.
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Maximum speed increased by 10%.
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Main weapon damage increased by 10%.
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Kinetic weapon spread reduced by 33.3%. Kinetic weapon projectile speed increased by 35%.
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EM spread reduced by 33.3%. EM projectile speed increased by 35%.
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Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
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Hull resistance
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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to thermal weapon, (pts.)
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to kinetic weapon, (pts.)
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to EM weapon, (pts.)
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0
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30
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-30
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15
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-15
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45
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Ship's characteristics on different experience levels
Level
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Energy
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Hull, (pts.)
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Shield
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Sensors
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capacity, (pts.)
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for afterburner, (pts./s)
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regeneration, (pts./s)
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capacity, (pts.)
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regeneration, (pts./s)
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range, (m)
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target lock time, (s)
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1
|
730
|
175
|
141
|
10815
|
4000
|
128
|
2500
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2
|
2
|
730
|
175
|
141
|
11788
|
4360
|
128
|
2500
|
2
|
3
|
730
|
175
|
141
|
12221
|
4520
|
128
|
2750
|
2
|
4
|
752
|
175
|
146
|
12221
|
4520
|
128
|
2750
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2
|
5
|
781
|
175
|
151
|
12545
|
4640
|
128
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3000
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2
|
6
|
803
|
175
|
156
|
12762
|
4720
|
128
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3000
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2
|
7
|
803
|
175
|
156
|
12978
|
4760
|
128
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3250
|
2
|
8
|
803
|
175
|
156
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12978
|
4760
|
128
|
3500
|
2
|
9
|
825
|
175
|
160
|
13086
|
4800
|
128
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3500
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2
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10
|
854
|
175
|
166
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13086
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4840
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128
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3750
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2
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Ship's speed on different experience levels
Level
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Speed
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Acceleration, (m/s2)
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Strafe, (m/s)
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Pitch, (deg./s)
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Roll, (deg./s)
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march, (m/s)
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afterburner, (m/s)
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Player Builds