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| |ShipName = Castor | | |ShipName = Castor |
| |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. | | |ShipLOR = Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods. |
| | |
| The Castor is one of the most modern and powerful of the Empire's Gunship models. Currently in use by the Military Police and other security forces, as well as front-line squadrons, the Castor sets the standard throughout the Empire's vast territory. | | The Castor is one of the most modern and powerful of the Empire's Gunship models. Currently in use by the Military Police and other security forces, as well as front-line squadrons, the Castor sets the standard throughout the Empire's vast territory. |
| |shipClass_text = Fighter | | |shipClass_text = Fighter |
Revision as of 01:33, 25 August 2016
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 11
Description
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
The Castor is one of the most modern and powerful of the Empire's Gunship models. Currently in use by the Military Police and other security forces, as well as front-line squadrons, the Castor sets the standard throughout the Empire's vast territory.
Available equipment
Weapons
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Capacitor
Shield
Ship has no shield slots
Hull
CPU
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance
|
Hull resistance
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
to thermal weapon, (pts.)
|
to kinetic weapon, (pts.)
|
to EM weapon, (pts.)
|
0
|
30
|
-30
|
15
|
-15
|
45
|
Ship's characteristics on different experience levels
Level
|
Energy
|
Hull, (pts.)
|
Shield
|
Sensors
|
capacity, (pts.)
|
for afterburner, (pts./s)
|
regeneration, (pts./s)
|
capacity, (pts.)
|
regeneration, (pts./s)
|
range, (m)
|
target lock time, (s)
|
1
|
650
|
156
|
126
|
6820
|
4100
|
119
|
2500
|
2
|
2
|
650
|
156
|
126
|
7434
|
4469
|
119
|
2500
|
2
|
3
|
650
|
156
|
126
|
7707
|
4633
|
119
|
2750
|
2
|
4
|
670
|
156
|
129.8
|
7707
|
4633
|
119
|
2750
|
2
|
5
|
696
|
156
|
134.8
|
7912
|
4756
|
119
|
3000
|
2
|
6
|
715
|
156
|
138.6
|
8048
|
4839
|
119
|
3000
|
2
|
7
|
715
|
156
|
138.6
|
8185
|
4879
|
119
|
3250
|
2
|
8
|
715
|
156
|
138.6
|
8185
|
4879
|
119
|
3500
|
2
|
9
|
735
|
156
|
142.4
|
8253
|
4920
|
119
|
3500
|
2
|
10
|
761
|
156
|
147.4
|
8253
|
4961
|
119
|
3750
|
2
|
|
Ship's speed on different experience levels
Level
|
Speed
|
Acceleration, (m/s2)
|
Strafe, (m/s)
|
Pitch, (deg./s)
|
Roll, (deg./s)
|
march, (m/s)
|
afterburner, (m/s)
|
|