Missions: Difference between revisions
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=Intro= | =Intro= | ||
As the name suggests | As the name suggests, PvE is an acronym for 'Player versus Environment'. This class of gameplay involves human players (also known as 'Mercenaries' by in-game NPC officiers) battling against AI-controlled ships, turrets, accompanied with some other objectives in-game, such as cargo escorting and (to boost rewards) bonus sub-missions including destroying a specified target or retrieving multiple objects in an environment. | ||
== | ==Joining a Random PvE Mission == | ||
Joining a ''random'' PvE mission is simple, as you only have to click the 'Missions' button in the 'To Battle' menu. Please note that there is a high probability that the "random" mission will be Operation 'Monolith' as it a mission that gives out higher rewards when compared with other Missions, at the cost of comparatively increased difficulty. | |||
[[File:Random_Mission.png]] | [[File:Random_Mission.png]] | ||
==Selecting desired scenario== | ==Selecting desired scenario== | ||
If a player | If a player wishes to select a particular scenario instead, s/he needs to click Map button, then hover the mouse over the Missions button and click 'Pick Scenario'. [WARNING: The pictures in this article is out of date and will be updated prior to Update 1.5.6 "Journey". | ||
[[File:Pick_Scenario.png]] | [[File:Pick_Scenario.png]] | ||
Under 'Pick Scenario', the player is displayed a complete list of missions accessible to him/her. Please note that the types of accessible missions are limited by the highest ship rank that the player owns. | |||
[[File:Cap_Dread.png]] | [[File:Cap_Dread.png]] | ||
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=Characteristic features= | =Characteristic features= | ||
==Team Size== | ==Team Size== | ||
By default, a team of 4 pilots are selected, using ship ranks as the Matchmaking factor. The number of pilots required to start a Mission may differ in certain cases, such as during high matchmaking times, the Matchmaker will select 3 or even only 2 pilots are required to start a Mission, the absent pilots compensated by allied AI-controlled ships (no change in difficulty). | |||
==Stages== | ==Stages== | ||
Each mission is broken into several phases | Each mission is typically broken into several phases. Usually, the mission is divided into 3 phases, but can vary from each Mission. Some missions do not offer stages and is replaced by varying waves of enemies. | ||
Some missions do not offer stages and | |||
== | ==Respawning upon Ship Destruction== | ||
PvE | Even though PvE serves no hazard of intelligent human players destroying your ship, it does not offer auto-respawning upon the destruction of a ship unless the given stage objective is successfully completed and the subsequent stage is about to begin (availability of respawning in-between Stages vary per Mission). If your ally's ship is unfortunately destroyed, you can recover it, assuming he/she hasn't initiated the "Reconstruction" of his/her ship. To respawn him/her manually, you will need to approach the wreck of his ship and interact with it. Please keep in mind that a duplicator (worth 200 Galactic Standards) will be depleted if you choose to reconstruct his/her ship. If you are destroyed, you can also recover your ship instantly using a Duplicator [Tip: Premium ships (except for certain ships such as Jericho's Palom Mk II) can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying "WARNING: No live players. The mission will end.". After the timer runs out, the mission will result in a failure. | ||
If you are destroyed, you can recover your ship | |||
=Mission List= | =Mission List= | ||
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|[[File:Ellydium_raid.jpg|300px|link=Ellydium Raid]] | |[[File:Ellydium_raid.jpg|300px|link=Ellydium Raid]] | ||
[[Ellydium Raid]] | [[Ellydium Plant Raid]] | ||
|<br>A recently formed structure 'Ellydium' is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the 'extra' Iridium from the 'Ellydium' base and hand it over to more loyal groups. | |<br>A recently formed structure 'Ellydium' is engaged in research of Alien technology and study of the properties of Iridium. They constructed a prototype installation for the processing and the practical application of Iridium in military areas and followed it up with a number of successful experiments in this area. According to intelligence reports, the Cartel is behind this organization. We have to carry out a raid to seize the 'extra' Iridium from the 'Ellydium' base and hand it over to more loyal groups. | ||
|<br>6 - 15 | |<br>6 - 15 | ||
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|[[File:800px-Operation_Crimson_Haze_—_loadscreen-2.png|300px|link=Operation Crimson Haze]] | |[[File:800px-Operation_Crimson_Haze_—_loadscreen-2.png|300px|link=Operation Crimson Haze]] | ||
[[Operation Crimson Haze]] | [[Operation <<Crimson Haze>>]] | ||
|<br>Our family has long been battling Cybers, outcasts resorting to piracy. They are constantly plaguing us with attacks on convoys, trying to profit from implant theft and capturing family-controlled zones. Cybers never posed a serious threat, but recently scouts in one of the zones in Solaris system discovered an unidentified object resembling a radar installation for long-range signature scans. We have data that allows us to believe Cybers are behind this. Family agents are watching them, trying to understand exactly what the Cybers are studying with this installation. Given the situation, the family cannot afford a large-scale attack on this outpost, but suspects that the information collected by the Cybers can be very valuable. | |<br>Our family has long been battling Cybers, outcasts resorting to piracy. They are constantly plaguing us with attacks on convoys, trying to profit from implant theft and capturing family-controlled zones. Cybers never posed a serious threat, but recently scouts in one of the zones in Solaris system discovered an unidentified object resembling a radar installation for long-range signature scans. We have data that allows us to believe Cybers are behind this. Family agents are watching them, trying to understand exactly what the Cybers are studying with this installation. Given the situation, the family cannot afford a large-scale attack on this outpost, but suspects that the information collected by the Cybers can be very valuable. | ||
|<br>6 - 15 | |<br>6 - 15 | ||
|- | |- | ||
|[[File:Processing_rig_—_loadscreen.png|300px|link=Processing rig]] | |[[File:Processing_rig_—_loadscreen.png|300px|link=Processing rig]] | ||
[[Processing | [[Processing Rig]] | ||
|<br>Mining rig is a key object bringing profits to its owners. It's not just an important part of the sectors resource base — it is also used as an outpost. Cartel forces have been trying to capture it for a long time to reap the credits and move deeper into Federation zones. Finally, when the Federation sectors were invaded by Aliens, the Cartel seized the opportunity to capture the station together with a cargo ship, and started building up defenses. Losing the station means undermining the Federation's economic potential in the nearby systems, affecting the fight with Aliens. This is why regaining control of the station is an important mission trusted to the mercenaries. | |<br>Mining rig is a key object bringing profits to its owners. It's not just an important part of the sectors resource base — it is also used as an outpost. Cartel forces have been trying to capture it for a long time to reap the credits and move deeper into Federation zones. Finally, when the Federation sectors were invaded by Aliens, the Cartel seized the opportunity to capture the station together with a cargo ship, and started building up defenses. Losing the station means undermining the Federation's economic potential in the nearby systems, affecting the fight with Aliens. This is why regaining control of the station is an important mission trusted to the mercenaries. | ||
|<br>6 - 15 | |<br>6 - 15 |
Revision as of 09:24, 28 July 2018
Intro
As the name suggests, PvE is an acronym for 'Player versus Environment'. This class of gameplay involves human players (also known as 'Mercenaries' by in-game NPC officiers) battling against AI-controlled ships, turrets, accompanied with some other objectives in-game, such as cargo escorting and (to boost rewards) bonus sub-missions including destroying a specified target or retrieving multiple objects in an environment.
Joining a Random PvE Mission
Joining a random PvE mission is simple, as you only have to click the 'Missions' button in the 'To Battle' menu. Please note that there is a high probability that the "random" mission will be Operation 'Monolith' as it a mission that gives out higher rewards when compared with other Missions, at the cost of comparatively increased difficulty.
Selecting desired scenario
If a player wishes to select a particular scenario instead, s/he needs to click Map button, then hover the mouse over the Missions button and click 'Pick Scenario'. [WARNING: The pictures in this article is out of date and will be updated prior to Update 1.5.6 "Journey".
Under 'Pick Scenario', the player is displayed a complete list of missions accessible to him/her. Please note that the types of accessible missions are limited by the highest ship rank that the player owns.
Characteristic features
Team Size
By default, a team of 4 pilots are selected, using ship ranks as the Matchmaking factor. The number of pilots required to start a Mission may differ in certain cases, such as during high matchmaking times, the Matchmaker will select 3 or even only 2 pilots are required to start a Mission, the absent pilots compensated by allied AI-controlled ships (no change in difficulty).
Stages
Each mission is typically broken into several phases. Usually, the mission is divided into 3 phases, but can vary from each Mission. Some missions do not offer stages and is replaced by varying waves of enemies.
Respawning upon Ship Destruction
Even though PvE serves no hazard of intelligent human players destroying your ship, it does not offer auto-respawning upon the destruction of a ship unless the given stage objective is successfully completed and the subsequent stage is about to begin (availability of respawning in-between Stages vary per Mission). If your ally's ship is unfortunately destroyed, you can recover it, assuming he/she hasn't initiated the "Reconstruction" of his/her ship. To respawn him/her manually, you will need to approach the wreck of his ship and interact with it. Please keep in mind that a duplicator (worth 200 Galactic Standards) will be depleted if you choose to reconstruct his/her ship. If you are destroyed, you can also recover your ship instantly using a Duplicator [Tip: Premium ships (except for certain ships such as Jericho's Palom Mk II) can respawn once for free]. In the worst-case scenario, all players' ships will be destroyed. At this point, the screen will flash red, saying "WARNING: No live players. The mission will end.". After the timer runs out, the mission will result in a failure.
Mission List
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