Deimos 2: Difference between revisions

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|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_AMMO_01 = [[File:LaserUp1_Icon.png|50px|link=Xenon Lamp]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_MISSILE_01 = [[File:SpaceMissile_Standart.png|link=Standard missiles|50px]]
|stock_ACTIVE_01 = [[File:Thermal repulsor.jpg              |link=Thermal repulsor|70px]]
|stock_ACTIVE_01 = [[File:Thermal repulsor.jpg              |Thermal repulsor 8|link=Thermal repulsor|70px]]
|stock_ACTIVE_02 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]
|stock_ACTIVE_02 = [[File:RepairDronesMedium_Icon.png        |link=Repair Kit M|70px]]
|stock_ACTIVE_03 = [[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]
|stock_ACTIVE_03 = [[File:Combat_Reboot.png                  |link=Combat Reboot|70px]]

Latest revision as of 13:10, 19 November 2021

Deimos 2
Accumulates 5% free experience

The maximum level of experience — 8

Survivability* 12036
Hull 6978
Shield 4409
Energy 611
Speed 275

Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Reloading rate of "Gunship modules" reduced by 20%.


Equipment upon purchase
Weapons
Active modules
Thermal repulsor 8
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module


Buying price 700000
Selling price 175000



* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 6

Description

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Fighter of Invincible Legion, created on the basis of the army prototype. He formed the basis of the assault units of the Legion during the Civil War and the struggle against Jericho. Currently decommissioned and is the basis of the mobilization reserve of the Empire.

Available equipment

Weapons
Singularity Cannon 7 Assault Railgun 8 Gauss Cannon 6 Flux Phaser 8

Missile slot

Active Role Modules

Thermal repulsor 8

Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 555 132 113 5815 3705 107 2500 2
2 555 132 113 6339 4039 107 2500 2
3 555 132 113 6571 4187 107 2750 2
4 572 132 116 6571 4187 107 2750 2
5 594 132 121 6746 4298 107 3000 2
6 611 132 124 6862 4372 107 3000 2
7 611 132 124 6979 4409 107 3250 2
8 611 132 124 6978 4409 107 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 268 321 90 88 72 66
2 268 321 90 88 72 66
3 270 324 92 88 72 66
4 270 324 92 88 72 66
5 280 324 92 88 72 66
6 271 326 95 88 72 66
7 273 328 97 88 72 66
8 275 330 100 88 72 66



Ships
Interceptors Fighters Frigates Destroyers