Thermal repulsor
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Type: Active module.
Group: Gunship modules.
For ranks: 4-8, 13-17.
For ship type: Deimos 2 and premium ships of the role
(Thermal repulsor 8), Joker
(Thermal repulsor 17)
Description
- All enemies that mark the ship as target receive thermal damage which increases over time. The final value of the damage depends on target size.
- The module also increases hull and shield resistance to all damage for 8 s.
Characteristics
| Parameters | Thermal repulsor 8 | Thermal repulsor 17 | ||||||
|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Start DPS (thermal) | 80 dmg./s. | +5 dmg./s. | +4 dmg./s. | +4 dmg./s. | 122 dmg./s. | +8 dmg./s. | +6 dmg./s. | +6 dmg./s. |
| Final DPS (thermal) | 296 dmg./s. | +17 dmg./s. | +16 dmg./s. | +10 dmg./s. | 451 ед./с. | +26 ед./с. | +25 ед./с. | +15 ед./с. |
| Damage resistance increase | 89 pts. | +5 pts. | +5 pts. | +4 pts. | 89 pts. | +5 pts. | +5 pts. | +4 pts. |
| Active range | 5000 m. | 5000 m. | ||||||
| Active time | 6 s. | 6 s. | ||||||
| Energy consumption | 250 en. | 350 en. | ||||||
| Recharge | 35 s. | -2 s. | -2 s. | -2 s. | 35 s. | -2 s. | -2 s. | -2 s |
| Cost | Can be picked up from destroyed enemies in the zone Felony Border | 23000 |
45900 |
107100 |
Manufacturing | 742500 |
1485000 |
3465000 |





