Projectile irradiator: Difference between revisions

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(Created page with "__NOTOC__ Projectile irradiator|100px|left '''Type:''' Active module. '''Group:''' Covert Ops modules. '''For ranks:''' 8-12. ...")
 
(Balance (1.6.5))
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'''For ship type:''' [[Kris S]] and premium ships of the role {{Covert Ops}}
'''For ship type:''' [[Kris S]] and premium ships of the role {{Covert Ops}}


==Description==
==Description==
:After a hit with the main weapon burns '''75''' pts./s. of the target's energy for '''7''' s. and deals EM damage.
:After a hit with the main weapon burns '''75''' pts./s. of the target's energy for '''7''' s. and deals EM damage.


==Characteristics==
==Characteristics==
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|-align="center"
|-align="center"
|Recharge
|Recharge
|colspan="4"| 35 s.  
|colspan="4"| 26,3 s.  
|-align="center"
|-align="center"
|Cost
|Cost

Revision as of 14:47, 19 December 2019

Projectile irradiator
Projectile irradiator

Type: Active module.

Group: Covert Ops modules.

For ranks: 8-12.

For ship type: Kris S and premium ships of the role

Description

After a hit with the main weapon burns 75 pts./s. of the target's energy for 7 s. and deals EM damage.

Characteristics

Parameters Projectile irradiator 12
Mk.1 Mk.2 Mk.3 Mk.4
DPS (EM) 395 dmg./s. +20 dmg./s. +20 dmg./s. +20 dmg./s.
Energy consumption 90 en.
Recharge 26,3 s.
Cost Can be picked up from destroyed enemies in the zone Vanguard Outpost 135000 270000 630000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions