Pilgrim: Difference between revisions
(Balance (1.6.10)) |
(Balance (1.7.1)) |
||
Line 46: | Line 46: | ||
|raceImage = jericho.png | |raceImage = jericho.png | ||
|specialAbility1_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. | |specialAbility1_text = Surrounds the ship with a shield for '''15''' seconds. The shield absorbs all damage, but spends energy: '''1''' point for every '''15''' pts. damage. If energy is depleted, the shield disappears. | ||
|specialAbility2_text = On '''23''' s. the ship lands down on the surface, the distance to which should be no more than '''500''' m. The landing angle should be no more than '''45''' degrees. For the duration of the module, the shield is activated with the strength of '''30000''' pts., the damage, range and projectile speed of the main weapon is increased by '''30%'''. Additionally heals main shield by '''5000''' pts./sec. Takeoff recovers ''' | |specialAbility2_text = On '''23''' s. the ship lands down on the surface, the distance to which should be no more than '''500''' m. The landing angle should be no more than '''45''' degrees. For the duration of the module, the shield is activated with the strength of '''30000''' pts., the damage, range and projectile speed of the main weapon is increased by '''30%'''. Additionally heals main shield by '''5000''' pts./sec. Takeoff recovers '''5000''' hull pts. for '''4''' s. and gives invulnerability for '''1,5''' s. | ||
|specialAbility3_text = | |specialAbility3_text = | ||
|specialAbility1_energycost = '''0''' en. | |specialAbility1_energycost = '''0''' en. |
Revision as of 15:07, 9 July 2020
Survivability* | 18455 |
Hull | 5439 |
Shield | 9910 |
Energy | 743 |
Speed | 308 |
Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Energy regeneration speed increased by 25%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons | |
Active modules | |
not preinstalled | |
Special module |
Cost of manufacturing | 50000000 |
Cost of refitting | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (10) without equipment
General information
Faction: Jericho
Class: Fighter
Role: Command
Rank: 16
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
This ship has pre-installed modifier slots: 1 engine, 3 capacitors, 2 shields, 1 hull and 2 cpu.
Command ships are spearheading the offence. Diffusion Shield covers them from enemy fire, while decent hull and shield ensure their longevity. Command ships are particularly strong in groups.
The inhabitants of Jericho made pilgrimages to the Monolith for centuries. Even the invasion and the ban on flights to this zone could not break this tradition. However, it became truly dangerous to travel even for short distances. Nevertheless, there were enough of those willing to put their lives at risk to get to the main shrine. Representatives of the more prosperous Jericho class risked money in order not to risk their heads. Their own. A new tradition appeared and quickly took root among the top Jericho Families. The patriarchs would only venture on a pilgrimage under the protection of mercenaries, who charged an incredible amount of credits for their services.
So a few years ago Pilgrim was constructed with the money of caring patrons. A model designed to protect pilgrims. In order to make flights in turbulent times for the galaxy, the ship was equipped with a camouflage generator and rapid-fire weapons, while a lot of effort was put into the shield system. Grateful patriarchs sometimes gave it as a gift to their most faithful servants for conscientious service.
Just recently, Pilgrim became available on the market. The reason for the sharply increased popularity of the ship was not mass passion for pilgrimages. The model was appreciated by the UMC mercenaries who found a new use for it — in battles. In their hands, the ship turned out to have a much wider functionality than the designers had originally intended.
Unique ship equipment
Weapon
- If the target dies shortly after a hit, its death generates an explosion.
Active module
- Launches a missile, which generates a shroud on hit or when activated. All the ships inside it can not be detected, but they can not use the radar.
Shield modifier
- Constantly increases the speed and acceleration of the ship. Gives an additional bonus at low shield integrity.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Main weapon damage increased by 10%. | |
Kinetic weapon spread reduced by 33,3%. Kinetic weapon projectile speed increased by 35%. | |
Critical chance increased by 10%. | |
Effects of "Command modules" increased by 20%. | |
Effective range of "Command modules" increased by 50%. | |
Cooldown time for "Command modules" group modules reduced by 13%. |
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Shield
Ship has no shield slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
25 | 55 | -5 | 25 | -5 | 55 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Player Builds