Explosive restoration: Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOTOC__ Explosive restoration|100px|left '''Type:''' Active module. '''Group:''' Engineer modules. '''For ranks:''' 4-8, 11-1...") |
No edit summary |
||
| Line 9: | Line 9: | ||
'''For ship type:''' [[Alligator-M]], [[Osprey]] and premium ships of the role {{Engineering}} | '''For ship type:''' [[Alligator-M]], [[Osprey]] and premium ships of the role {{Engineering}} | ||
==Description== | ==Description== | ||
:When an enemy is hit with the main weapon, your allies in '''1000''' m. range from the hit zone restore hulls. | :When an enemy is hit with the main weapon, your allies in '''1000''' m. range from the hit zone restore hulls. | ||
==Characteristics== | ==Characteristics== | ||
| Line 30: | Line 28: | ||
|{{Mk.4}} | |{{Mk.4}} | ||
|-align="center" | |-align="center" | ||
|Hull repair | |Hull repair per sec. | ||
| 4077 pts. | | 4077 pts. | ||
| +222 pts. | | +222 pts. | ||
Revision as of 13:30, 1 October 2021

Type: Active module.
Group: Engineer modules.
For ranks: 4-8, 11-17.
For ship type: Alligator-M, Osprey and premium ships of the role
Description
- When an enemy is hit with the main weapon, your allies in 1000 m. range from the hit zone restore hulls.
Characteristics
| Parameters | Explosive restoration 8 | Explosive restoration 17 | ||||||
|---|---|---|---|---|---|---|---|---|
| Mk.1 | Mk.2 | Mk.3 | Mk.4 | Mk.1 | Mk.2 | Mk.3 | Mk.4 | |
| Hull repair per sec. | 4077 pts. | +222 pts. | +222 pts. | +177 pts. | 4854 pts. | +222 pts. | +222 pts. | +177 pts. |
| Active time | 10 s. | 10 s. | ||||||
| Energy consumption | 300 en. | 420 en. | ||||||
| Recharge | 40 s. | 40 s. | ||||||
| Cost | Can be picked up from destroyed enemies in the zone 'Blackwood' Shipyard | 23000 |
45900 |
107100 |
Can be picked up from destroyed enemies in the zone Stripped Deposits | 405000 |
810000 |
1890000 |





