Harpoon M1: Difference between revisions

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(Created page with "__NOTOC__ Harpoon M1|100px|left '''Type:''' Active module. '''Group:''' Guard modules. '''For ranks:''' 14-17. '''For ship:''' Raven {{Guard}} ...")
 
(Balance 1.9.2a)
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==Description==
==Description==
:When hitting the enemy, creates an energy link between the enemy and the player's ship for '''20''' s.
:When hitting the enemy, creates an energy link between the enemy and the player's ship for '''12''' s. and drains '''3000''' pts. of the shield ('''12000''' pts. if the target is a destroyer).
:While active, the harpoon attracts the opponent.
:While active, the harpoon attracts the opponent.


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|-align="center"
|-align="center"
|Active time
|Active time
|colspan="4"| 20 s.
|colspan="4"| 12 s.
|-align="center"
|-align="center"
|Max. range
|Max. range
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|-align="center"
|-align="center"
|Energy consumption
|Energy consumption
|colspan="4"| 350 en.
|colspan="4"| 250 en.
|-align="center"
|-align="center"
|Energy consumption per sec.
|Energy consumption per sec.
|colspan="4"| 100 en./s.
|colspan="4"| 70 en./s.
|-align="center"
|-align="center"
|Recharge
|Recharge

Revision as of 14:01, 1 October 2021

Harpoon M1
Harpoon M1

Type: Active module.

Group: Guard modules.

For ranks: 14-17.

For ship: Raven

Description

When hitting the enemy, creates an energy link between the enemy and the player's ship for 12 s. and drains 3000 pts. of the shield (12000 pts. if the target is a destroyer).
While active, the harpoon attracts the opponent.

Characteristics

Parameters Harpoon M1 17
Mk.1 Mk.2 Mk.3 Mk.4
Active time 12 s.
Max. range 2000 m.
Projectile speed 6000 m/s
Energy consumption 250 en.
Energy consumption per sec. 70 en./s.
Recharge 46 s. -2 s. -2 s. -2 s.
Cost Manufacturing 877500 1755000 4095000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions