'Thunderbolt' launcher: Difference between revisions
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!colspan="4" |'Thunderbolt' launcher 17 | !colspan="4" |'Thunderbolt' launcher 17 | ||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |{{Mk.4}} | ||
|-align="center" | |-align="center" | ||
|DPS (kinetic) | |DPS (kinetic) | ||
| | | 547/656 dmg./s. | ||
| +24/+29 dmg./s. | |||
| +24/+29 dmg./s. | |||
| +19/+23 dmg./s. | |||
|-align="center" | |-align="center" | ||
|Damage (kinetic) | |Damage (kinetic) | ||
| | | 2188/2626 dmg. | ||
| +96/+115 dmg. | |||
| +95/+114 dmg. | |||
| +77/+92 dmg. | |||
|-align="center" | |-align="center" | ||
|Rate of fire | |Rate of fire | ||
| 15 rounds/min | |colspan="4"| 15 rounds/min | ||
|-align="center" | |-align="center" | ||
|Trigger radius | |Trigger radius | ||
| Line 44: | Line 53: | ||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance | ||
| 10% | |colspan="4"| 10% | ||
|-align="center" | |-align="center" | ||
|Critical damage bonus | |Critical damage bonus | ||
| 50% | |colspan="4"| 50% | ||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
| 2000 m/s | |colspan="4"| 2000 m/s | ||
|-align="center" | |-align="center" | ||
|Turn speed | |Turn speed | ||
| 600 deg/s | |colspan="4"| 600 deg/s | ||
|-align="center" | |-align="center" | ||
|Firing range <br>(max., from-to) | |Firing range <br>(max., from-to) | ||
| 2750-4813 m. | |colspan="4"| 2750-4813 m. | ||
|-align="center" | |-align="center" | ||
|Overheating/cooling | |Overheating/cooling | ||
| 3/2 s. | |colspan="4"| 3/2 s. | ||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|{{ | | 1365000{{CR}} | ||
| 2047500{{CR}} | |||
| 4095000{{CR}} | |||
| 9555000{{CR}} | |||
|- | |||
|} | |} | ||
Latest revision as of 14:23, 20 June 2026

Type: Kinetic weapon.
For ship: Thor
For ranks: 15-17.
Munitions:
Description
- Kinetic weapon with explosive damage. Explosion damage depends on target size.
- While the button is pressed, a projectile guided by a pointing EM field flies in the direction of the crosshairs. When the button is released, the projectile continues to fly, maintaining its speed and direction of flight.
- The projectile pierces the enemy ship and returns to its owner, increasing the range of the weapon by 15% and the damage of the next shot by 20% for 20 sec. due to the accumulated energy.
- The effect stacks up to 5 times. The projectile does not deal any damage to the owner.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.














