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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience

The maximum level of experience — 10

Survivability* 14519
Hull 8391
Shield 5348
Energy 854
Speed 277

Available from the beginning:
Main weapon damage increased by 15%.
Reloading rate of "Gunship modules" reduced by 20%.
Weapon cooling rate increased by 50%.

Equipment upon purchase
Assault Railgun 17
Active modules
Ship modifiers

Special module

Buying price DLC

* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 16


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

The exact origin of Thor is unknown. According to rumours, the fighter was developed by the scientists of Martian laboratories before the First Invasion and was later transferred to the Inquisition. The ship’s existence was kept secret for a long time until the blueprints of Thor were received by the New Empire in 4621.

Soon the imperial pilots tested the ship in combat. AK-107 Thor squadrons carried out swift strikes against pirate bases, destroying superior marauding forces. The excellent combination of weapons, active modules and the ISES-13T onboard system makes this fighter a dangerous opponent in any battle.

Currently, with the permission of the Inquisition, the New Empire is preparing Thor for mass production. The UMC mercenaries will be able to get a weakened version of the gunship under a special contract.

Unique ship equipment


'Thunderbolt' launcher

While the button is pressed, a projectile guided by a pointing EM field flies in the direction of the crosshairs. When the button is released, the projectile continues to fly, maintaining its speed and direction of flight. The projectile pierces the enemy ship and returns to its owner, increasing the range of the weapon and the damage of the next shot due to the accumulated energy. The effect stacks. The projectile does not deal any damage to the owner.

Hull modifier

Emitter overload

Increases hull durability and hull resistance to all damage. If the hull durability is less than 50%, generates a powerful electromagnetic wave that deals EM damage and blocks the control systems of enemy ships. You can place only one modifier.

Available equipment

Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17

Missile slot

Active Role Modules

Active Multipurpose Modules

Ship modifiers





Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
10 854 175 166 8391 5348 128 3750 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
10 277 332 102 88 72 66

Interceptors Fighters Frigates Destroyers