Kinetic weapon 'Ripper': Difference between revisions

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(Undo revision 15829 by U38594143 (talk))
Tag: Undo
(1.14.11)
 
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{| class="wikitable" width="50%" align="center"
{| class="wikitable" width="50%" align="center"
!rowspan="2" width="20%"|Parameters
!rowspan="2" width="20%"|Parameters
!Kinetic weapon 'Ripper' 17
!colspan="4"| Kinetic weapon 'Ripper' 17
|-align="center"
|-align="center"
|{{Mk.1}}
|{{Mk.2}}
|{{Mk.3}}
|{{Mk.4}}
|{{Mk.4}}
|-align="center"
|-align="center"
|DPS (kinetic)
|DPS (kinetic)
| 1044 dmg./s.
| 930 dmg./s.
| +41 dmg./s.
| +40 dmg./s.
| +33 dmg./s.
|-align="center"
|-align="center"
|Damage (kinetic)
|Damage (kinetic)
| 4175 dmg.
| 3720 dmg.
| +162 dmg.
| +163 dmg.
| +130 dmg.
|-align="center"
|-align="center"
|Rate of fire
|Rate of fire
| 15 rounds/min
|colspan="4"| 15 rounds/min
|-align="center"
|-align="center"
|Critical chance
|Critical chance
| 5%
|colspan="4"| 5%
|-align="center"
|-align="center"
|Critical damage bonus
|Critical damage bonus
| 50%
|colspan="4"| 50%
|-align="center"
|-align="center"
|Projectile speed  
|Projectile speed  
| 7000 m/s
|colspan="4"| 7000 m/s
|-align="center"
|-align="center"
|Firing range (max.)
|Firing range (max.)
| 4600 m.
|colspan="4"| 4600 m.
|-align="center"
|-align="center"
|Spread (from-to)
|Spread (from-to)
| 0.5-1.5 deg.
|colspan="4"| 0.5-1.5 deg.
|-align="center"
|-align="center"
|Overheating/cooling
|Overheating/cooling
| 10/5 s.
|colspan="4"| 10/5 s.
|-align="center"
|-align="center"
|Cost
|Cost
|{{DLC}} [[Thrasher]]
| 1470000{{CR}}
| 2205000{{CR}}
| 4410000{{CR}}
| 10290000{{CR}}
|-
|}
|}



Latest revision as of 14:24, 20 June 2026

Kinetic weapon 'Ripper'
Kinetic weapon 'Ripper'

Type: Kinetic weapon.

For ship: Thrasher

For ranks: 15-17.

Munitions:

Description

When hitting the enemy, the gun splits off part of the hull of the ship.
Allies can pick up these parts and increase the maximum strength of their hull at 5%. The bonus is valid for 60 s. and can add up to 5 times.

Characteristics

Parameters are shown without ship bonuses and modifiers for the 1 weapon.
The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
Some damage parameters are rounded to integer values.
Parameters Kinetic weapon 'Ripper' 17
Mk.1 Mk.2 Mk.3 Mk.4
DPS (kinetic) 930 dmg./s. +41 dmg./s. +40 dmg./s. +33 dmg./s.
Damage (kinetic) 3720 dmg. +162 dmg. +163 dmg. +130 dmg.
Rate of fire 15 rounds/min
Critical chance 5%
Critical damage bonus 50%
Projectile speed 7000 m/s
Firing range (max.) 4600 m.
Spread (from-to) 0.5-1.5 deg.
Overheating/cooling 10/5 s.
Cost 1470000 2205000 4410000 10290000


Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions