Kinetic weapon 'Ripper': Difference between revisions
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{| class="wikitable" width="50%" align="center" | {| class="wikitable" width="50%" align="center" | ||
!rowspan="2" width="20%"|Parameters | !rowspan="2" width="20%"|Parameters | ||
!Kinetic weapon 'Ripper' 17 | !colspan="4"| Kinetic weapon 'Ripper' 17 | ||
|-align="center" | |-align="center" | ||
|{{Mk.1}} | |||
|{{Mk.2}} | |||
|{{Mk.3}} | |||
|{{Mk.4}} | |{{Mk.4}} | ||
|-align="center" | |-align="center" | ||
|DPS (kinetic) | |DPS (kinetic) | ||
| | | 930 dmg./s. | ||
| +41 dmg./s. | |||
| +40 dmg./s. | |||
| +33 dmg./s. | |||
|-align="center" | |-align="center" | ||
|Damage (kinetic) | |Damage (kinetic) | ||
| | | 3720 dmg. | ||
| +162 dmg. | |||
| +163 dmg. | |||
| +130 dmg. | |||
|-align="center" | |-align="center" | ||
|Rate of fire | |Rate of fire | ||
| 15 rounds/min | |colspan="4"| 15 rounds/min | ||
|-align="center" | |-align="center" | ||
|Critical chance | |Critical chance | ||
| 5% | |colspan="4"| 5% | ||
|-align="center" | |-align="center" | ||
|Critical damage bonus | |Critical damage bonus | ||
| 50% | |colspan="4"| 50% | ||
|-align="center" | |-align="center" | ||
|Projectile speed | |Projectile speed | ||
| 7000 m/s | |colspan="4"| 7000 m/s | ||
|-align="center" | |-align="center" | ||
|Firing range (max.) | |Firing range (max.) | ||
| 4600 m. | |colspan="4"| 4600 m. | ||
|-align="center" | |-align="center" | ||
|Spread (from-to) | |Spread (from-to) | ||
| 0.5-1.5 deg. | |colspan="4"| 0.5-1.5 deg. | ||
|-align="center" | |-align="center" | ||
|Overheating/cooling | |Overheating/cooling | ||
| 10/5 s. | |colspan="4"| 10/5 s. | ||
|-align="center" | |-align="center" | ||
|Cost | |Cost | ||
|{{ | | 1470000{{CR}} | ||
| 2205000{{CR}} | |||
| 4410000{{CR}} | |||
| 10290000{{CR}} | |||
|- | |||
|} | |} | ||
Latest revision as of 14:24, 20 June 2026

Type: Kinetic weapon.
For ship: Thrasher
For ranks: 15-17.
Munitions:
Description
- When hitting the enemy, the gun splits off part of the hull of the ship.
- Allies can pick up these parts and increase the maximum strength of their hull at 5%. The bonus is valid for 60 s. and can add up to 5 times.
Characteristics
- Parameters are shown without ship bonuses and modifiers for the 1 weapon.
- The rate of fire increases depending on the number of weapons mounted on the ship, result is increased damage per second.
- Some damage parameters are rounded to integer values.














