Ghost: Difference between revisions
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|lock_time_syn8 = 2 | |lock_time_syn8 = 2 | ||
<!-- Default bonus block --> | <!-- Default bonus block --> | ||
| | |damage_mul_1 = 7% | ||
| | |damage_mul_1_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|damage_mul = 8% | |damage_mul = 8% |
Revision as of 16:21, 24 September 2016
Ghost
Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.
The maximum level of experience — 8
Survivability* | 11779 |
Hull | 6829 |
Shield | 4314 |
Energy | 589 |
Speed | 230 |
Available from the beginning:
Main weapon damage increased by 7%.
Main weapon damage increased by 8%.
Reloading rate of "Gunship modules" reduced by 25%.
Equipment upon purchase
Weapons | |
Active modules | |
Ship modifiers | |
Capacitor | |
Hull |
Special module | File:Module.png |
Buying price | 80 |
* All specifications are shown for the ship with the maximum level of experience (8) without equipment
General information
Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 5
Description
Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.
Available equipment
Missile slot
Active Role Modules
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Shield
Ship has no shield slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||
|