Magnetic disruptor

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Magnetic disruptor
Magnetic disruptor

Type: Active module.

Group: Gunship modules.

For ranks: 5-9, 11-17.

For ship type: Phobos, Apollo and premium ships of the role


The enemy receives additional thermal damage for 3 s. for each main weapon hit.
Damage of different hits doesn't stack, every new hit only updates the effect.
Note: while using with kinetic weapon, the 'color' of damage in death recap will be orange, with EM weapon - crimson.


Parameters Magnetic disruptor 9 Magnetic disruptor 17
Mk.1 Mk.2 Mk.3 Mk.4 Mk.1 Mk.2 Mk.3 Mk.4
DPS (thermal) 565 dmg./s. +31 dmg./s. +31 dmg./s. +25 dmg./s. 665 dmg./s. +40 dmg./s. +35 dmg./s. +30 dmg./s.
Active time 7 s. 7 s.
Energy consumption 200 en. 270 en.
Recharge 35 s. -2 s. -2 s. -2 s. 35 s. -2 s. -2 s. -2 s.
Cost Can be picked up from destroyed enemies in the zone Dreadnought Debris 33800 67500 157500 Can be picked up from destroyed enemies in the zone Northern Mining Station 202500 405000 945000

Weapons Missiles Special Modules Active Modules Ship Modifiers Munitions