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Accumulates 20% free experience
+50% credits
Doesn't need repairs, +2 cargo spaces
Earns x2 experience
Allows you to receive in the victorious battle details of the 5 rank ships.

The maximum level of experience — 8

Survivability* 11778
Hull 6828
Shield 4314
Energy 589
Speed 275

Available from the beginning:
Main weapon damage increased by 15%.
Reloading rate of "Gunship modules" reduced by 20%.

Equipment upon purchase
Assault Railgun 5 RailUp1 Icon.png SpaceMissile Standart.png
Active modules
Aiming Overcharge.png InfraredContermeasure Icon.png Combat Reboot.png RepairDronesMedium Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png ExtCapacitorBattary Icon.png
Hull ArmorPlates Icon.png Em-insulation icon.png ResistHullThermal Icon.png
CPU ScoutScanner Icon.png

Special module Gunship overdrive.png

Manufacturing 80 x ShipPart Ghost.png

* All specifications are shown for the ship with the maximum level of experience (8) without equipment

General information

Faction: EMPIRE
Class: Fighter
Role: Gunship
Rank: 5


This ship belongs to the premium technology
Premium ships bring their pilots more credits and experience. Moreover, they do not require repair, have 2 more cargo slots for Open World than standard ships and also the maximum level of experience when buying! And, finally, you can install all the “unique and for the premium ships of the same role” weapons, modules and modifiers (maximum 2).

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

After the invasion, Imperial Design Bureau took note of the complaints of the pilots on control precision and combat abilities of Hercules series fighters, resulting in a developed an updated version called Ghost. Vessels has proven themselves as a reliable and powerful machines during testing, satisfying the most demanding pilots.

Unique ship equipment


Focusing Laser

Laser weapon with variable range. Impact range grows during firing.

Active module

'Banshee' system

The module launches a projectile, generating a cloud of high-energy radiation, which eventually increases its size.

Available equipment

Singularity Cannon 7 Assault Railgun 5 Gauss Cannon 6 Flux Phaser 8 Focusing Laser 6 Thi'Es beam.jpg

SpaceMissile Standart.png SpaceMissile Standart Gold Icon.png SpaceMissile EMP.png SpaceMissile Barrage.png

Active Role Modules
Aiming Overcharge.png Combat Reboot.png Inhibitor swarm.jpg Banshee system module.png Thermal repulsor.jpg 'Deimos' engine.jpg Shrapnel cone.jpg 'Constellation' generator.jpg Magnetic disruptor.jpg

Active Multipurpose Modules
ShieldRestoreMedium Icon.png RepairDronesMedium Icon.png InfraredContermeasure Icon.png AdaptiveArmorBoost Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
6 589 127 125 6828 4314 105 3500 2

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
6 275 330 100 88 72 66

Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers