Dagger: Difference between revisions
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(Created page with "{{Ship <!-- Main block --> |ShipName = Dagger |ShipLOR = ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target f...") |
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|beacon_capture_mul_synLvl = 0 | |beacon_capture_mul_synLvl = 0 | ||
<!-- Synergy unlocked bonus block --> | <!-- Synergy unlocked bonus block --> | ||
|heat_add_mul = | |heat_add_mul = 33% | ||
|heat_add_mul_synLvl = 2 | |heat_add_mul_synLvl = 2 | ||
|rot_speed_mul = 25% | |rot_speed_mul = 25% | ||
|rot_speed_mul_synLvl = 4 | |rot_speed_mul_synLvl = 4 | ||
}} | }} |
Revision as of 18:42, 24 September 2016
Dagger
Accumulates 5% free experience
The maximum level of experience — 6
Survivability* | 8785 |
Hull | 2886 |
Shield | 5718 |
Energy | 237 |
Speed | 344 |
Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33%.
Available at experience level 4:
Rotation speed increased by 25%.
Equipment upon purchase
Weapons | |
Active modules | |
Ship modifiers | |
Shield |
Special module |
Buying price | 180000 |
Selling price | 45000 |
* All specifications are shown for the ship with the maximum level of experience (6) without equipment
General information
Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 3
Description
ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.
Available equipment
Active Multipurpose Modules
Ship modifiers
Engine
Ship has no engine slots
Capacitor
Ship has no capacitor slots
Hull
Ship has no hull slots
CPU
Ship has no CPU slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | ||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | ||||||||||||||||||||||||||||||||||||||||||||||||||
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