Dagger

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Dagger
Dagger.png
Accumulates 5% free experience

The maximum level of experience — 6

Survivability* 9525
Hull 2885
Shield 5717
Energy 237
Speed 343

Available from the beginning:
Beacon capture speed increased by 20%.
Available at experience level 2:
Time to weapon heating increased by 33,3%.
Available at experience level 4:
Rotation speed increased by 25%.


Equipment upon purchase
Weapons
Plasma Gun 5 PlasmaUp1 Icon.png SpaceMissile AAMu Icon.png
Active modules
Ion Emitter.png ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png
Ship modifiers
Engine CollisionComp Icon.png
Capacitor CapacitorRecharging Icon.png
Shield Multipurpose shield.jpg AddShldGen Icon.png
CPU TurboScanner Icon.png

Special module Ecm mefg.png


Buying price 100000 Currency credits.png
Selling price 25000 Currency credits.png



* All specifications are shown for the ship with the maximum level of experience (6) without equipment

General information

Faction: Jericho
Class: Interceptor
Role: ECM
Rank: 3

Description

ECM ships are meant to interfere with the normal operation of enemy ships. An ECM ship is always an important target for any enemy ships, so they have better defences.

One of the first interceptors of the Frontier, developed by Families (Yamato) without the participation of Techs. Because of its accessibility, it was widely distributed among the members of Families, greatly improving the status of the Yamato Family. The first serial interceptor "Dagger" participated in the First Bartle Campaign. Nowadays Dagger interceptors are widely used by Families to train young pilots.

Available equipment

Weapons
Plasma Gun 5

Missile slot
SpaceMissile AAMu Icon.png

Active Role Modules
Ion Emitter.png

Active Multipurpose Modules

ShieldRestoreSmall Icon.png RepairDronesSmall Icon.png InfraredContermeasure Icon.png

Ship modifiers
Engine
CollisionComp Icon.png EngineGenerator Icon.png

Capacitor
CapacitorRecharging Icon.png

Shield
AddShldGen Icon.png Multipurpose shield.jpg

Hull
Ship has no hull slots

CPU
TurboScanner Icon.png ScoutScanner Icon.png

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
15 45 -15 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 215 62 50 2445 4845 93 3000 1
2 215 62 50 2666 5282 93 3000 1
3 215 62 50 2763 5475 93 3300 1
4 221 62 52 2763 5475 93 3300 1
5 230 62 54 2837 5621 93 3600 1
6 237 62 55 2885 5717 93 3600 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 339 407 177 114 102 78
2 339 407 177 114 102 78
3 341 409 182 114 102 78
4 341 409 182 114 127 97
5 341 409 182 114 127 97
6 343 412 186 114 127 97



Ships
Recon.png Fighter (Icon).png Frigate (Icon).png Suppressor.png
Interceptors Fighters Frigates Destroyers