Sword AE: Difference between revisions

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|max_speed_mul_synLvl = 0
|max_speed_mul_synLvl = 0
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|boost_energy_cost_per_second_mul = 25%
|boost_energy_cost_per_second_mul = 20%
|boost_energy_cost_per_second_mul_synLvl = 2
|boost_energy_cost_per_second_mul_synLvl = 2
|module_propulsion_jam_energy_cost_mul = 25%
|module_propulsion_jam_energy_cost_mul = 20%
|module_propulsion_jam_energy_cost_mul_synLvl = 4
|module_propulsion_jam_energy_cost_mul_synLvl = 4
|crit_damage_add = 20%
|crit_damage_add = 20%
|crit_damage_add_synLvl = 8
|crit_damage_add_synLvl = 8
}}
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Revision as of 02:56, 25 September 2016

Sword AE
Accumulates 5% free experience

The maximum level of experience — 10

Survivability* 16375
Hull 5016
Shield 9735
Energy 720
Speed 257

Available from the beginning:
Maximum speed increased by 5%.
Available at experience level 2:
Afterburner energy draw reduced by 20%.
Available at experience level 4:
Energy consumption of "Tackler modules" reduced by 20%.
Available at experience level 8:
Critical damage increased by 20%.


Equipment upon purchase
Weapons
Active modules
Ship modifiers
Engine
Capacitor
Shield
Hull
CPU

Special module File:Cloakingdevice basic.png


Buying price 8400000
Selling price 2100000



* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: JERICHO
Class: Fighter
Role: Tackler
Rank: 14

Description

A Tackler's objective is to find and destroy enemy Recon and Covert Ops ships. Active modules reduce the enemy's speed and temporarily weaken their shields and armour.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 14 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17 Gravi-Beamer 14 Gravi-Beamer 17 / Pirate gravi-beamer 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine

Capacitor

Shield

Hull

CPU

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
10 40 -20 25 -5 55

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 615 171 119.2 4145 8045 126 2500 1
2 615 137 119.2 4519 8770 126 2500 1
3 615 137 119.2 4684 9091 126 2750 1
4 634 137 122.8 4684 9091 126 2750 1
5 659 137 127.6 4809 9333 126 3000 1
6 677 137 131.2 4892 9494 126 3000 1
7 677 137 131.2 4974 9574 126 3250 1
8 677 137 131.2 4974 9574 126 3500 1
9 695 137 134.7 5016 9654 126 3500 1
10 720 137 139.5 5016 9735 126 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 249 299 90 88 72 66
2 249 299 90 88 72 66
3 251 301 93 88 72 66
4 251 301 93 88 72 66
5 251 301 93 88 72 66
6 252 302 95 88 72 66
7 254 304 98 88 72 66
8 255 306 100 88 72 66
9 257 308 102 88 72 66
10 257 308 102 88 72 66



Ships
Interceptors Fighters Frigates Destroyers