Cerberus: Difference between revisions
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|crit_chance_add_1 = 5% | |crit_chance_add_1 = 5% | ||
|crit_chance_add_synLvl_1 = 2 | |crit_chance_add_synLvl_1 = 2 | ||
|module_logistic_energy_cost_mul = | |module_logistic_energy_cost_mul = 20% | ||
|module_logistic_energy_cost_mul_synLvl = 4 | |module_logistic_energy_cost_mul_synLvl = 4 | ||
|crit_chance_add = 10% | |crit_chance_add = 10% | ||
|crit_chance_add_synLvl = 8 | |crit_chance_add_synLvl = 8 | ||
}} | }} |
Revision as of 03:04, 25 September 2016
Cerberus
Accumulates 5% free experience
The maximum level of experience — 9
Survivability* | 18017 |
Hull | 11568 |
Shield | 5328 |
Energy | 876 |
Speed | 176 |
Available from the beginning:
Main weapon damage increased by 7%.
Available at experience level 2:
Available at experience level 4:
Energy consumption of "Long Range modules" reduced by 20%.
Available at experience level 8:
Critical chance increased by 10%.
Equipment upon purchase
Weapons | |
Active modules | |
Ship modifiers | |
Engine | |
Shield | |
Hull | |
CPU |
Special module |
Buying price | 2350000 |
Selling price | 587500 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
General information
Faction: EMPIRE
Class: Frigate
Role: Long Range
Rank: 8
Description
These ships are designed for long-range firing. They use their disintegrators or guided torpedoes. However, high-power and long-range weapons come at the cost of armour and shields.
Available equipment
Active Multipurpose Modules
Capacitor
Ship has no capacitor slots
Tables of ship's technical characteristics
Ship's resistance to incoming damage
Shield resistance | Hull resistance | ||||
---|---|---|---|---|---|
to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) | to thermal weapon, (pts.) | to kinetic weapon, (pts.) | to EM weapon, (pts.) |
0 | 30 | -30 | 15 | -15 | 45 |
Ship's characteristics on different experience levels
Level | Energy | Hull, (pts.) | Shield | Sensors | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
capacity, (pts.) | for afterburner, (pts./s) | regeneration, (pts./s) | capacity, (pts.) | regeneration, (pts./s) | range, (m) | target lock time, (s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Ship's speed on different experience levels
Level | Speed | Acceleration, (m/s2) | Strafe, (m/s) | Pitch, (deg./s) | Roll, (deg./s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
march, (m/s) | afterburner, (m/s) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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