Wolfhound: Difference between revisions

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|internal_craft = 0
|internal_craft = 0
|internal_destroyer_craft = 0
|internal_destroyer_craft = 0
|fortified_destroyer_craft = 0
|computer_destroyer_f_craft = 0
|computer_destroyer_j_craft = 0
|computer_destroyer_i_craft = 0
|stable_destroyer_craft = 0
|ShipName = Wolfhound
|ShipName = Wolfhound
|shipName_text = Wolfhound
|shipName_text = Wolfhound
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==Unique ship equipment==
==Unique ship equipment==
===Weapon===
===Weapon===
'''[[‘Ignis’ blaster]]'''
'''[['Ignis' blaster]]'''
:Projectiles can set fire to enemies. Enemies near the fire also take damage.
:Projectiles can set fire to enemies. Enemies near the fire also take damage.



Revision as of 08:49, 12 June 2019

Wolfhound
Accumulates 5% free experience

The maximum experience level — 10

Survivability* 14762
Hull 6389
Shield 7865
Energy 983
Speed 418

Available from the beginning:
Maximum speed increased by 15%.
Available at experience level 2:
Main weapon damage increased by 8%.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen


Equipment upon purchase
Weapons
Assault Railgun 17
Active modules
not preinstalled

Special module Should be chosen

Cost of manufacturing 8990000
Cost of refitting 1000000


* All specifications are shown for the ship with the maximum level of experience (10) without equipment

General information

Faction: Federation
Class: Fighter
Role: Gunship
Rank: 16

Description

This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.

This ship has pre-installed modifier slots: 2 engines, 1 capacitor, 2 shields, 2 hulls and 2 cpu.

Gunships deal powerful blows to enemy ships. Their special module allows them to temporarily increase their firepower, speed and manoeuvrability. Vulnerable in cooldown periods.

Wolfhound is a balanced vessel that has excellent characteristics. It quickly gained popularity. These ships often take part in daring attacks on the New Eden and other objects. It is rumored that Helion Inc. is behind the attacks — a notorious private military company that hails from the Federation. However, no evidence of this has yet been found.

Unique ship equipment

Weapon

'Ignis' blaster

Projectiles can set fire to enemies. Enemies near the fire also take damage.

Active module

Weakness detector

When activated, increases main weapon rate of fire and damage dealt to ships with a damaged hull.

Hull modifier

'Wounded Beast' protocol

Increases hull strength. When hull strength falls below a certain level, speed, maneuverability, energy recovery and rate of fire increase.

Manufacturing

Special module

You must select one of the following special modules. If there is one special module, you won't have to choose.

Description Energy consumption  Recharge
Increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 50% for 8 sec. 84 en. 35 s.
Releases 3 missile volleys in 2 sec. Also increases the rate of fire, energy regeneration, maximum speed, speed of strafe and rotation by 25% for 8 sec. The damage of missiles depends on the level of weapons installed on the ship. 100 en. 35 s.

Bonuses

You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.

Reloading rate of "Gunship modules" reduced by 25%.
Afterburner energy draw reduced by 25%.

Available equipment

Weapons
Ion Emitter 17 Pirate Ion Emitter 17 Singularity Cannon 17 / Pirate Singularity Cannon 17 Assault Railgun 17 / Pirate assault railgun 17 Gauss Cannon 17 Pirate Gauss Cannon 17 Flux Phaser 17 / Pirate flux phaser 17

Missile slot

Active Role Modules


Active Multipurpose Modules

Ship modifiers
Engine
Ship has no engine slots

Capacitor
Ship has no capacitor slots

Shield
Ship has no shield slots

Hull
Ship has no hull slots

CPU
Ship has no CPU slots

Tables of ship's technical characteristics

Ship's resistance to incoming damage

Shield resistance Hull resistance
to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.) to thermal weapon, (pts.) to kinetic weapon, (pts.) to EM weapon, (pts.)
0 30 -30 15 -15 45

Ship's characteristics on different experience levels

Level Energy Hull, (pts.) Shield Sensors
capacity, (pts.) for afterburner, (pts./s) regeneration, (pts./s) capacity, (pts.) regeneration, (pts./s) range, (m) target lock time, (s)
1 840 175 163 5280 6500 128 2500 1
2 840 175 163 5755 7085 128 2500 1
3 840 175 163 5966 7345 128 2750 1
4 865 175 168 5966 7345 128 2750 1
5 899 175 174 6125 7540 128 3000 1
6 924 175 179 6230 7670 128 3000 1
7 924 175 179 6336 7735 128 3250 1
8 924 131 179 6336 7735 128 3500 1
9 949 131 184 6389 7800 128 3500 1
10 983 131 190 6389 7865 128 3750 1

Ship's speed on different experience levels

Level Speed Acceleration, (m/s2) Strafe, (m/s) Pitch, (deg./s) Roll, (deg./s)
march, (m/s) afterburner, (m/s)
1 407 488 90 88 72 66
2 407 488 90 88 72 66
3 409 491 92 88 72 66
4 409 491 92 88 72 66
5 409 491 92 88 72 66
6 411 494 95 88 72 66
7 414 497 97 88 72 66
8 416 499 100 88 72 66
9 418 502 102 88 72 66
10 418 502 102 88 72 66

Player Builds

Ship model